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cpu and gpu use the same pool of ram
windows is a heavy os that needs a lot of ram on its own
and the console version is specifically designed to take advantage of the console hardware
ports will always be less optimized
I would be careful with such broad generalisations.
Sure, 8GB can cause problems in some games at some specific settings but RTX 3070 can use DLSS4 upscaling with transformer model making some games to look better than native, run faster and reduce VRAM usage.
Radeon 6800 was a fantastic value card 4 years ago but it aged rather badly due to lack of good upscaling. FSR3 can look atrocious in some games and is often useless. TSR used in many UE5 games often looks better.
But to be fair, the 3070 8GB also aged badly.
This VRAM can cause problems that is hard to diagnose - like missing textures, stutters, crashing or degrading performance after 30min of gameplay while still showing 99% GPU utilisation and only 7GB of VRAM usage.
BTW: PS5 has about 12 - 13GB of VRAM available for games and not full 16GB.
About DLSS, I could never figure out how it works, does the game have to support it to work?
3070 was just trash, that doesn't speak for all NVIDIA stuff.
3060 12GB was actually better, but in many games you'd be limited to 1080p due to performance drops on some games at 1440p
Most new games already support DLSS and Nvidia app can upgrade it to DLSS4 transformer model, so the app is the most beneficial for new Radeon cards and for injecting FSR4 into any game.
Most people buying NVIDIA cards don't get RTX 3080s, they get RTX 3060 Ti, RTX 3070, etc.
You're basically saying most NVIDIA customers got screwed in their GPU purchase because NVIDIA didn't give them enough VRAM.
Doesn't speak well for NVIDIA GPUs.
If you don't believe me then look at the 12vhpwr fiasco. Despite concrete proof the vast majority of the community still peddles misinformation
There is not a single game that requires 16GB but a growing number of games can benefit from more than 12GB or even more than 20GB in some cases.
What games would allocate 20gb? I know some games grab a lot and likely never use it but grabbed it anyways at least that is how it was like 5yrs ago on AAA games.
Resident Evil 4 allocates up to 24GB for me.
It will have about the same performance with less VRAM but higher risk of texture popping. Jedi Survivor can use over 16GB. Some people say it can use over 22GB with Ray Tracing. Space Marine 2 can use over 16GB with optional 4K textures.
I’ve only recently started to observe allocation as I wasn’t aware how impactful it can be. I also didn’t know it’s not empty but full of textures prepared to be used.
I wish someone maintained a wiki list so i could know when i game is optimal. If RE4 has pop in on 16GB i would wait the 2yrs until i upgrade again and then enjoy no pop in but very high 0.1% lows which is the actual metric i use to decide if a game is playable or not i do not use average fps i use 0.1% and vram usage.
But, I guess looking at a package and experience as a whole would get in the way of your argument and fanboying.
Though you are using a 5 year old card to make the argument, id still take the 3070 over a 6800 at the time for dlss and raytracing.
Well no, just the 3070. Do you buy blind? No you do your homework first and see how they perform, simple as that. I don't see any reason why someone would have bought a 3070 at all. Just seemed like common sense. 3060 12GB was like 279 and 3080 was around 499. WTF ever buy a 3070