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Beyond that, genres like simulation, strategy, city building, rogue-likes, and some others (Minecraft) are traditionally known to be increasingly demanding on the CPU compared to other genres, especially as the game state progresses because the size of the city/world or amount of things the game needs to handle/calculate tends to grow.
With more enemies on screen, there's more AI to calculate.
With more enemies on screen, there's possibly more visuals to draw as well (not only the enemy itself but also effects from attacks). If lowering visuals settings doesn't help, then it confirms you would need a faster CPU for more performance beyond what you're currently getting.
While the 10600KF isn't slow, it's not really a speed demon anymore either. It's an aging mid-range processor that current entry level offerings surpass. The faster offerings among the more recent CPUs would definitely be much faster than it with these sorts of game specifically... but keep in mind that these sorts of games can sometimes tax the best CPUs there are, so keep expectations in check. Its simply the nature of those sorts of games.
*hall of torment
* vampire survivors
* deadly trip
* death most die
for example
“ With more enemies on screen, there's more AI to calculate.
With more enemies on screen, there's possibly more visuals to draw as well (not only the enemy itself but also effects from attacks). If lowering visuals settings doesn't help, then it confirms you would need a faster CPU for more performance beyond what you're currently getting.”
I don’t think OP needs to explain ‘several enemies’ to anyone here, that’s elementary grade logic and English.
As Illusion of progress said above “ With more enemies on screen, there's possibly more visuals to draw as well (not only the enemy itself but also effects from attacks). If lowering visuals settings doesn't help, then it confirms you would need a faster CPU for more performance beyond what you're currently gettin”
Monk, again, instead of redirecting the discussion like you do on my page just listen to the first commenter.
Also do you have an idea of what engine was used in that? Looks like a simplistic one; if it was one like RPG maker or other "easy" engines then it likely has limitations that can only be overcome with hardware because of how it is handling threading.
If the game engine is inefficient, then more effects means less performance.
Now, if you saying that someone has an identical system and gets different performance than that is different.
It's just the sheer numbers of Ai the cpu has to handle doing it, I've had the same thing on a 13900k also, not much you can really do tbh,
I taje it it's only getting bad late game when it's getting crazy, if it's happening initially I the early stages that would be far more confusing.
Several enemies in this wide ranging genre could be anything from 10 enemies indicating a fault somewhere to thousands, which is normal for a system to slow down on, so, it actually was quite important to clarify.
I read your thread, you do not seem to have too deep an understanding of hardware and seem to get angry if people ask questions, asking for further details is important.
*i don't like the gpu to have high temperatures, that's why i do whatever it takes to keep it under 60ºC. I'm from Argentina and we are currently in winter, so no problem for now.
*the gpu is new, it was not used for mining, and MSI people inform me that it is working properly.
*I was thinking of moving to 32gb of ram and change the micro for an i7.
*my monitor comes with freesync/gsync technology, but it doesn't work in all games. it is used more for AAA games.
thanks a lot for the imput. and its true, i am a nobbie when it comes to gamer pc.
sorry for the delay in the answer. If I leave the monitor at 144 with no limits, it can reach 68ºC. For example, to use gsync in resident evil 4, I have to set the monitor to its native HZ. This allows an efficient performance without so much stuttering.