what i am doing wrong???
I like the roguelike genre, but the same thing happens in every #$%& game. When the screen has several enemies, the fps drops like crazy. I have a MSI OPTIX G241 144Hz monitor (I set it to 120 for gpu temperature issues), but the problem persists. From 120 to 60 and they are dropping.

Do I have to make a special setting which I don't know?

SETUP:
MSI RTX 3060 12 GB
INTEL I5 10600KF
16 GB RAM DDR4
WINDOWS 10 PRO
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Showing 1-15 of 20 comments
maybe it was just generic temperature issue, like dusty and stuff
Let's address one thing first. Dropping the refresh rate from 144 Hz to 120 Hz isn't saving you much in the way of power draw/heat generation. Meaning, if you're having thermal issues at 144 Hz, I would imagine you're probably right on the edge of having them (if not still having them) at 120 Hz. So do the basics like checking that thermal issues aren't at play.

Beyond that, genres like simulation, strategy, city building, rogue-likes, and some others (Minecraft) are traditionally known to be increasingly demanding on the CPU compared to other genres, especially as the game state progresses because the size of the city/world or amount of things the game needs to handle/calculate tends to grow.

With more enemies on screen, there's more AI to calculate.

With more enemies on screen, there's possibly more visuals to draw as well (not only the enemy itself but also effects from attacks). If lowering visuals settings doesn't help, then it confirms you would need a faster CPU for more performance beyond what you're currently getting.

While the 10600KF isn't slow, it's not really a speed demon anymore either. It's an aging mid-range processor that current entry level offerings surpass. The faster offerings among the more recent CPUs would definitely be much faster than it with these sorts of game specifically... but keep in mind that these sorts of games can sometimes tax the best CPUs there are, so keep expectations in check. Its simply the nature of those sorts of games.
Last edited by Illusion of Progress; 7 Jul @ 8:54am
I mean, what do you mean by 'several enemies' and in which games, a bunch of games in this genre will bring any system to it's knees with the sheer volume of things on and off screen trying to kill you.
MADPixeL 7 Jul @ 10:35am 
Originally posted by DefinitelyNotMonk:
I mean, what do you mean by 'several enemies' and in which games, a bunch of games in this genre will bring any system to it's knees with the sheer volume of things on and off screen trying to kill you.

*hall of torment
* vampire survivors
* deadly trip
* death most die

for example
om namo 7 Jul @ 10:49am 
Originally posted by DefinitelyNotMonk:
I mean, what do you mean by 'several enemies' and in which games, a bunch of games in this genre will bring any system to it's knees with the sheer volume of things on and off screen trying to kill you.
Originally posted by DefinitelyNotMonk:
I mean, what do you mean by 'several enemies' and in which games, a bunch of games in this genre will bring any system to it's knees with the sheer volume of things on and off screen trying to kill you.
The commenter above you said this(if it couldn’t read Monk)

“ With more enemies on screen, there's more AI to calculate.

With more enemies on screen, there's possibly more visuals to draw as well (not only the enemy itself but also effects from attacks). If lowering visuals settings doesn't help, then it confirms you would need a faster CPU for more performance beyond what you're currently getting.”

I don’t think OP needs to explain ‘several enemies’ to anyone here, that’s elementary grade logic and English.

As Illusion of progress said above “ With more enemies on screen, there's possibly more visuals to draw as well (not only the enemy itself but also effects from attacks). If lowering visuals settings doesn't help, then it confirms you would need a faster CPU for more performance beyond what you're currently gettin”

Monk, again, instead of redirecting the discussion like you do on my page just listen to the first commenter.
Çapgun 7 Jul @ 11:08am 
Seems to me ram issues. Ram speed cant agree gpu speed so updating content on the ram and sending gpu or vice versa is slow. Also gpu temps play sacred rol on this issue. Update thermal paste on cpu gpu. May the force be with you
Try fps uncapped. Try Opengl. Try limiting the game to a single core or something like that. These are all crapshoots.
AmaiAmai 7 Jul @ 11:41am 
Well the nature of PC is that it can be anything. If you are using overlays / streaming software OR monitoring software first I would disable that and check performance in those games.

Also do you have an idea of what engine was used in that? Looks like a simplistic one; if it was one like RPG maker or other "easy" engines then it likely has limitations that can only be overcome with hardware because of how it is handling threading.

If the game engine is inefficient, then more effects means less performance.

Now, if you saying that someone has an identical system and gets different performance than that is different.
Lowering your refresh rate is not a fix for thermal issues. Addressing it would be the actual fix and would most likely fix your gaming performance too.
What are your thermals on your GPU hitting without capping to 120?

:nkCool:
om namo 7 Jul @ 12:05pm 
Im confused on how youre getting high temps with this rig?
Originally posted by MADPixeL:
Originally posted by DefinitelyNotMonk:
I mean, what do you mean by 'several enemies' and in which games, a bunch of games in this genre will bring any system to it's knees with the sheer volume of things on and off screen trying to kill you.

*hall of torment
* vampire survivors
* deadly trip
* death most die

for example

It's just the sheer numbers of Ai the cpu has to handle doing it, I've had the same thing on a 13900k also, not much you can really do tbh,

I taje it it's only getting bad late game when it's getting crazy, if it's happening initially I the early stages that would be far more confusing.
Originally posted by om namo:
Originally posted by DefinitelyNotMonk:
I mean, what do you mean by 'several enemies' and in which games, a bunch of games in this genre will bring any system to it's knees with the sheer volume of things on and off screen trying to kill you.
Originally posted by DefinitelyNotMonk:
I mean, what do you mean by 'several enemies' and in which games, a bunch of games in this genre will bring any system to it's knees with the sheer volume of things on and off screen trying to kill you.
The commenter above you said this(if it couldn’t read Monk)

“ With more enemies on screen, there's more AI to calculate.

With more enemies on screen, there's possibly more visuals to draw as well (not only the enemy itself but also effects from attacks). If lowering visuals settings doesn't help, then it confirms you would need a faster CPU for more performance beyond what you're currently getting.”

I don’t think OP needs to explain ‘several enemies’ to anyone here, that’s elementary grade logic and English.

As Illusion of progress said above “ With more enemies on screen, there's possibly more visuals to draw as well (not only the enemy itself but also effects from attacks). If lowering visuals settings doesn't help, then it confirms you would need a faster CPU for more performance beyond what you're currently gettin”

Monk, again, instead of redirecting the discussion like you do on my page just listen to the first commenter.

Several enemies in this wide ranging genre could be anything from 10 enemies indicating a fault somewhere to thousands, which is normal for a system to slow down on, so, it actually was quite important to clarify.

I read your thread, you do not seem to have too deep an understanding of hardware and seem to get angry if people ask questions, asking for further details is important.
guys, guys, stop fighting over something as stupid as this. it's just games.
*i don't like the gpu to have high temperatures, that's why i do whatever it takes to keep it under 60ºC. I'm from Argentina and we are currently in winter, so no problem for now.
*the gpu is new, it was not used for mining, and MSI people inform me that it is working properly.
*I was thinking of moving to 32gb of ram and change the micro for an i7.
*my monitor comes with freesync/gsync technology, but it doesn't work in all games. it is used more for AAA games.

thanks a lot for the imput. and its true, i am a nobbie when it comes to gamer pc.
Originally posted by cSg|mc-Hotsauce:
What are your thermals on your GPU hitting without capping to 120?

:nkCool:

sorry for the delay in the answer. If I leave the monitor at 144 with no limits, it can reach 68ºC. For example, to use gsync in resident evil 4, I have to set the monitor to its native HZ. This allows an efficient performance without so much stuttering.
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