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The only way to be sure is to test yourself and refund within 2h if it’s not good enough.
Or check some YT benchmarks from smaller channels who test similar to yours hardware.
no browser open, clean reboot with minimum startup items and un-necessary system services disabled
but if the cpu or gpu are missing instruction sets, or not enough ram, it will not run at all or very well
Most minimum specs. I've seen aim at 30 F.P.S. Recommended specs. aim for 60.
I can't decide if you're a troll or just odd.
There's a difference between "truly most games" and "most games I've seen". Nobody has played most games on the market, and I haven't researched most of the games on the market.
That having been said if you want an example of a lower budget game targeting 30 F.P.S. with the listed specs. Palworld isn't considered AAA and the listed minimum requirements are specified for 30 F.P.S.[www.chillblast.com]
Granted, if you have a 3570k and a GTX 1050 you should probably be upgrading but by the same token it would have been very easy for them to have bumped up the requirements to get it running at a higher frame rate. It's so abnormally low for the year of its release.
Black Myth Wukong lists an RX 580 and a Ryzen 5 1600, and here when the RX 580 is paired with a 3600x, which is a significantly stronger processor, we're seeing it's mostly between 30 and 40, dropping into the upper 20s for the 1% lows. Also not considered a AAA game.
I wouldn't exactly call those indie games either mind you. Too many people working on them. Too high of a budget, but AAA is reserved for the higher budget and more demanding games of the year of their release.
If the specs. are listed as minimum reqs. I'd expect 1080p 30 to be the target, although Hogwarts Legacy actually targets 720p 30[primagames.com]. Not sure if Hogwarts Legacy was really a AAA game. Licensed games usually aren't considered AAA, but also it was the best selling game of 2023. More of a darkhorse contender turned champion really I suppose.
Fair enough?
Defining standards for it becomes tricky, adds regulatory Red tape for development, and could work against itself (imagine not meeting some random criteria, but still have a reasonably well performing game... well now you still have requirements that are misleading).
The developer will have an incentive to balance the minimum requirements reasonably. Go too low and people complain of performance. Go too high and you cut off more potential sales.
There's simply little point in spending time and effort testing it on something it "could" run on... if that hardware is either too old or uncommon that only a very small minority has it. The very bottom end of the market is also the least likely to spend much, so there's generally a growing "minimum" performance point that development will focus testing on.
edit: It's the opposite for me usually. Some games surprise me because my system matches the recommended requirements but still it takes few dozens fps on low settings. Game optimization quality makes great difference.
However, Black Myth Wukong is considered an AAA game. The first Chinese AAA game.
Hogwarts legacy is also considered AAA due to team and budget size.
But that’s irrelevant anyway as you are still likely correct about 30fps considering how many games have 30fps mode on consoles.
Not really regarding Black Myth Wukong. The development budget was only around $42 mil.[gameworldobserver.com] and I.G.N. literally called the game an indie game y'know.[x.com] Game Science also isn't a long established studio. They only have two games published on Steam with the other being Act of War: Red Tides, and I think that might actually be the only two they made.
I don't agree with the assessment that it's indie but the whole point of the AAA epithet is that it's reserved for the most ambitious projects. 42 Mil. might have been considered a AAA investment back in the 1990s, but by today's industry standards it's somewhat low. Whenever this article was written it claimed the typical cost was $60 Mil. to $80 mil.[/url[ and we're even seeing games that cost hundreds of millions.Yeah, I.G.N. is full of nonsense, but [url]they're not the only ones I've seen calling it indie[ejaw.net]. Again, they're not the only ones.This article even contrasts monkey game versus roadside assistance games.[exputer.com]
Mind you, I disagree with the assessment that a game on the scale of Black Myth Wukong is meaningfully "indie", but the reason people are calling it that is somewhat because they think in terms of absolutes, and it doesn't quite meet the criteria of what would normally be a AAA game.
Another part of it is because it's self-published, but that's even more ridiculous. That'd mean Sega games are A..A.A. Do we really have to talk about Indie AAA games? What would that even mind?
Oh well. Kinda really doesn't matter, esp. for the purposes of this topic.
https://www.youtube.com/watch?v=ht4PG9IaQEI&t
Then there's games that run at nigh 60fps with decent settings on minimum specs (Indiana Jones on a RTX 2060 super 1080p native/1440p upscaled, the CPU requirements are a tad "overtuned" too by the way).
https://www.youtube.com/watch?v=EeFAjuiK7uk
Overall, specs can be roughly "trusted", as games are typically decently playable on minimum specs. Not ideal, but playable. (Personal mileage may vary, but not long ago ~35-40-45 fps was still considered perfectly playable not merely on consoles, but in PC enthusiast circles also -- Nvidia probably didn't like that): https://www.computerbase.de/artikel/grafikkarten/the-witcher-3-benchmark-test.49531/#abschnitt_21_grafikkarten_im_vergleich ). A YouTube search has become my choice also, like [GAME NAME + HARDWARE] e.g. Indiana Jones + RTX 3060.
But that's not to say that the game won't "run" on say; 4th Gen Intel CPUs + GTX 9xx/10xx series GPUs. Some games generally will not provide you with full available features or options in-game settings though if your are on such older GPUs. Since GTX GPUs for example do not support Ray Tracing, Path Tracing; DLSS/DLAA for example. GTX GPUs can still utilize FSR up to 3.x though.