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thats the problem ever since Nvidia released their first consumer RTX gpus
I remember watching a video about Control which was one of the first games with real time RT, i believe it was also by DF and it showed that without RT there were no reflections at all in many places
so the devs seemed to rely entirely on rt
https://youtu.be/4HMXUETUp-g?si=qKB_bUYpCzhdbvx-
the current gpus, even the 5090, are simply not powerful enough for more advanced rt like rtxdi and ray reconstruction without upscaling and fake frames
- god exists! Proof?
- the prophet corroborates! Can the prophet be trusted?
- the holy book attests it? Is the holy book a reliable source?
- god created it
- this new GPU is a necessity! Why?
- because your new games demand it? Why?
- because devs and publications use it? Why?
- because this new GPU is a necessity!
with that said remedy is the worst offender in this regard. They intentionally make their games look worse without the new tech to further toady up their sponsor's backside. I'm happy they are facing financial troubles and hope they become another example for future devs to avoid
lmao just wish more consumers are as rational as you
but then again if everyone started being rational then nobody would spend money on a lot of stuff from luxury cars to jewerly
which is a bit paradoxical in it self
I am surprised that Remedy is in financial troubles because they seemed to be doing quite good with their Epic exclusivities
https://arstechnica.com/gaming/2019/09/epic-seems-to-have-paid-10-5-million-for-controls-pc-exclusivity/
and Alan Wake 2 was hailed as a graphical masterpiece
Games cost hundreds of millions to make, 10 million doesn't pay for marketing.
this is about as deep as a Steven Seagal movie.....real world if you are building a game around one engine type that is what your going to use.....RayTracing has been the holy grail since the 80's....unlike the delusions of all gods we have proof its there....
On -80% sale and only a 2023 game lmao.
But then:
-AAA Games get higher and higher budgets
-Development times gets longer
-Publishers want to make games even more expensive.
-AAA games need even more developers
-And when ray tracing only games get released, developers have to spend months releasing patches to fix the performance and stability issues.
It doesn't looks like that development became "easier" with ray tracing.
when I played Control last year there were still bugs related to RT that were never patched 5 yrs after it was first released
Didn't expect it to result in a "everything about RT is bad" posting competition.
Realy attracted the wrong people.
Good thing most of those games are skips anyway.