Is 24GB VRAM (RTX 5090) sufficient for most demanding games?
I'm talking about games that have a recommended threshold of 8GB VRAM or above (like Talos Principle Remastered, Hell is Us, Final Fantasy XVI, Cyberpunk 2077, The Last of Us I & II, Oblivion Remastered) while Doom TDA suggests at least 10GB while 8GB is the minimum according to the recommended settings.
Last edited by Shadow-79; 31 Jul @ 6:03am
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Showing 1-15 of 27 comments
Beaquire 31 Jul @ 6:08am 
absolutely sure
Idk, maybe we can bump this up to 32GB VRAM but 24GB is just fine. :csd2smile:
RTX 50 SUPER coming later in this year. With more VRAM
Are you asking if a PC which exceeds the recommended spec can play a game?? .....
C1REX 31 Jul @ 8:06am 
5090 has 32GB of VRAM.
You can build entire PC for $500 less then price of RTX 5090 that can run all those games just fine:

https://pcpartpicker.com/list/w2dqnp
L1 31 Jul @ 10:10am 
Originally posted by C1REX:
5090 has 32GB of VRAM.

5090D has 24GB VRAM
Mabi 31 Jul @ 10:52am 
It depends on the drivers Nvidia.
wesnef 31 Jul @ 11:05am 
Resolution matters, too.
_I_ 31 Jul @ 11:22am 
Originally posted by wesnef:
Resolution matters, too.
not so much
16mb is enough for each 1080p frame buffer
64mb for 4k

thats peanuts next to the vram dedicated gpus have now
Soulreaver 31 Jul @ 11:32am 
Assuming you're talking about a maximum resolution of 4k then yes.

If you're talking without DLSS and/or Framegen, then 1440p.
_I_ 31 Jul @ 12:50pm 
Originally posted by Soulreaver:
Assuming you're talking about a maximum resolution of 4k then yes.

If you're talking without DLSS and/or Framegen, then 1440p.
that just frame buffers for each 4k display
16x 4k monitors all with different desktop space would be 16x ~64mb ea = ~1gb for frame buffers

the average gpu from 2010 has enough for that

its the textures, and models that take the most vram, which would be game dependent, not depending on display res
Last edited by _I_; 31 Jul @ 12:57pm
Originally posted by _I_:
Originally posted by Soulreaver:
Assuming you're talking about a maximum resolution of 4k then yes.

If you're talking without DLSS and/or Framegen, then 1440p.
that just frame buffers for each 4k display
16x 4k monitors all with different desktop space would be 16x ~64mb ea = ~1gb for frame buffers

the average gpu from 2010 has enough for that

its the textures, and models that take the most vram, which would be game dependent, not depending on display res

I'm not sure you're aware of what you're talking about.

It reads a bit like you just learned the word "frame buffer" and now you try to apply it to something.

Also, I never said anything about memory.
Haruspex 31 Jul @ 3:37pm 
I don't think you can buy a consumer grade GPU with more than 24 GB of RAM right now anyway. If that wasn't enough for most games, there would be big problems.
Huh? 5090 = 32GB
5090D is lame crap for China
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