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unless its upscaled with no new info introduced, double pixeling and such
scaling down will lose info since there are fewer pixels to show the available info with
Scaling up/down or whatever - it is about what you can notice while improving performance.
I know it can work very well in some games. When it comes to paced shooters, not so much.
Lossless Scaling is the same of application
https://steamhost.cn/app/993090/Lossless_Scaling/
How it well works? depends on your use case.
I wouldn't dare using LS for competitive games but its possible for slower paced single player titles
Now get off my lawn with the shiny, shallow super ultra giga HD water reflections and ray traces, damn kids.
How about NOOOOOOOOOOOOO!
Feel free not to use it.
Yet another to block.
just run the game at its intended res in full screen, and the the display upscale it
thats what crt monitors did
use the displays osd menu to pick scale or stretch
scale will letterbox the non native aspect to fill vertical or horizontal (which ever fits first) and add black bars to hold the aspect ratio
or stretch will scale both h+w
or another free fix, is look up the game at wsgf.org
many have an easy fix to run the game in higher res and/or widescreen modes
Upscaling is less useful, when almost every game has dlss now. Or when Optiscaler is arguably the best tool for implementing DLSS4 and FSR4 and is free.