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Shader compilation can be very, very heavy on CPUs. It may warm them up a lot.
If your CPU isn't throttling, then there is no problem. But if you have to underclock it to keep it from doing so, then your cooling probably isn't sufficient.
Underclocking the CPU shouldn't disable XMP. They are separate things.
Some games compile at first launch (changing video drivers resets this) so that they are ready to go ahead of time and don't need compiled during runtime, which may cause stutters. If you are bored during the time it needs to do this, then walk away and do something else while it does them?
Should i just ignore this?
I found something in the BIOS called "intel thermal technology", roughly.
What would happen if the CPU was running too hot over compiling shaders?
It would shut your PC down.
The CPU will simply lower clock speeds if it's overheating
CPUs are designed to be used and be loaded at 100% just fine. it's just that if your CPU is running into the point of thermal throttling then it will lower the clocks it is running at to protect the CPU from possible damage
If you are being very worried about it (which is totally fair) then I would look at an upgrade when it comes to the CPU cooling
There is some other setting in the BIOS that can limit the boost temperature or something, but I didn't have to change that. Sorry, I'm vague, I don't remember the details about it, but the point is that there are solutions, you just need to keep on asking.
The reason it turns off XMP is i set the scheme to manual to use the built in slider.