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with vsync on, it will duplicate some frames for more than 1 refresh cycle
changing to next frame when its ready at the end of the next refresh
with vsync off, it will swap output buffers when sending as soon as the gpu drawing is complete
giving a tear line between the frames on each refresh
if the display supports vrr, it will lower the refresh rate to match the gpu output
with vsync it will show the next entire completed frame as soon as its ready
Do most monitors have a way to at least manually set the refresh rate to something lower if necessary? I have one that can go up to 75, but I leave it at 60 to match my other screen.
I'm looking at getting a new one, but the max refresh rate is 165hz - it's a weird number imo, unless it's scaled in steps of 15hz. (even so, it's still weird)
It’s surprising to me but Steamdeck doesn’t have variable refresh rate for its internal screen and only for external monitors.
I would personally test it and see how the screen reacts. Probably 60hz for 60 and 30fps and 90hz for 45fps gaming with locked fps should do fine if the default 90hz at all times doesn’t look right.
Example
180 Hz display - 90 - 60 - 45 - 36
120 Hz display - 60 - 40 - 30 - 24
Because handhelds don't have HDMI/DP screens that they use for the protocol, the ones that do isn't always "real" VRR also like a monitor.
With 144 Hz it is 72, 48, 36, 24
( I do not remember is 24 correct.)
Even if it does support these technologies, it's better to go after 120/180/240hz to be on the safe side - at least that's what I'm getting from this.
A lot of monitors now are 165Hz as a baseline, even 180Hz is a pretty common baseline these days too, if you look on SCAN 100Hz has pretty much replaced 60Hz with 27" screens and there are more 180hz vs 165Hz, they have only one 144Hz screen.