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Who is everyone, not me that's fur sure.
Three things come to mind.
One. Seven of Nine : "You are flawed"
Two. Begging the question:
Claim X assumes X is true.
Therefore, claim X is true.
Three. Homer Simpson wanted a perfect turkey sandwich and it turned out to be little dry.
Ref. Homer Simpson in Cursed Monkey's Paw episode.
https://youtu.be/jx8FXZI1bVY
Then try make the perfect game for 99% everyone. :)
So...
Turns out there ARE hundreds if not THOUSANDS of "perfect games".
YOU just don't want them, because they aren't perfect for YOU.
Move on.
They created games cause they wanted and not the so called *perfect game* cause this depends on which scale you want to messure it and who wants to messure it.
And there where plenty of games that count as classics and Top Games even up to this day.
*Zelda Ocarina of Time* is an example of a game that was a great deal for gaming industry because of its 3d and rpg elements that inspired a lot of games that followed.
You have a creative imagination, then why havent you developed a game yet?
Or at least a concept script you could send to a publisher!?
And realistic?
Do you want an interactive movie or what? Have you ever heard of the curve when realistic turns into creepy *and a game looks weird when it falls down that curve.
Mixing all Genres wouldnt be a good idea. A Game doesnt need to have everything in it, it just needs to be immersive. Draging Players into its world and giving them joy and fun while playing.
The only one of those you listed i have ever played was Half-Life. So much to *everyone knows about...*
And perfect to whoem?
Again.. previous points about it depends on who looks at it aaand immersion and fun.
If people like graphic with High-Poly-Meshes and High-Resolution Textures then i quess a game that focuses on those aspects count as *perfect games* for those people.
And Like previous mentioned about preferences.. the same thing counts for Art.
Some people even think a white Canvas is Art and worth more than millions of dollars. So...!?
Games i would like to have are on my wishlist. Cyberpunk 2077 is an example of a game i really want to play.
What game i would make? Those who would look close to the kind i would like to create.. simple.
And btw. nobody tries to make something that appeals to 99%.
First things first,.. if you want to sell a product you need to know who your target audience will be.
Then you try to figure out what that target audience would like the most. Then you try to create something into that direction.
The goal is not to appeal to 99% of the entire world population. The Goal is to get enough customers interested to have an Income of Money.
Cause if you get more money than spend for production you will be able to start another project.
I quess you picked those because you liked them, but how much income did they generate for the publishers?
And "No to Mobile",... are you kidding? Mobile market is one of the biggest ones a Game Publisher can create games for. More poeple have a smart phone than a PC. -.-
I give you the 2 points about p2w and third party software, both have nothing to do with actual gaming and shouldnt be implemented in Game-Software.
Some people have such machines,.. other still have older machines.
As a Game-Developer that must be considered while developing or the amount of Customers will be small.
Even if the latest PC would be able to simulate a holodeck like in Star Trek, Publisher will still try to create Games for as many people as possible, therefore ordering Games which will not require such a technology.
See previous Point about *why*.
And to the big Studios,, they are mostly working for Publishers. And its the Publisher who order the Games. So its also the Publishers who say what type of Games they want.
And the Publisher is also paying the Developers for working on that Project.
Little Indie Studios have more freedom in that sense, but also have to carry the entire risk and consequences if the project fails.
If you want a big Project to go, then you have to provide a big payment for the Developers. So if you are rich you can Pay and order Developers to make something special.
Well, better copying the Games that brought the Publishers money then trying to have a higher risk by creating something new and untested.
And yep its not the technologies fault,.. its the Gamers fault.
As long as Gamers pay for every single published Game, or even worse for just the promise of a Game, the Publishers and Developers will produce.. cheap!
But here and there there will be a nice one and those will push the Gaming-Industry forward.
So look at the 30 Years you played Games, how they developed and think about how much more they will develop in future years.
And support goood Projects with your wallet and stay away from empty promisses. ;P
Nothing is perfect, everybody knows nothing is perfect, and I'm pretty sure "since the beginning of gaming industry, developers and game companies have tried to create the so called 'perfect game'" is something you just made up.
Perfection is in the eye of the beholder. My perfect games are donkey kong Jr. and Red Dead Redemption. I can and do play them all the time. They are my bliss in gaming.
I actually believe that Nuclearoids, a flash game, is literally perfect. With Flash being deprecated, it's still going to be playable thanks to Newgrounds player, but ... I feel I really should at some point write up why I think this. From the music and fx, the level pacing, replayability, and skill:luck ratio, flashy colors, and 'takes little to learn but a lot to master' feel... yeah, perfection.
It's a 10 year old game this month.