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But out of the games I've played I'd say my personal favorite in level design is Doom and Wolfinstine, taking on how you didnt say graphics, I'm guessing this means by how understandable, laid out, how little people get lost and fun the map "rooms" are, and if we go by that prospect I'd say Quake 2, Doom (2016) (I have yet to play Eternal so no comment on it) and Hexxen 2
I would also say that more complex maps that make a person think are often better than simpler maps. But the more complex something is the more context and the more sense it has to make, this is something that Half-Life 2 perfected.
Edit: Someone mentioned a game I totally forgot to include in my list. Shadow of the Colossus.