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Best games in terms of level design?
By level design I do mean just that, how well the areas are built.

In my opinion the original Dark Souls has the best designed levels overall in any game, despite a few unfortunate stand-outs like Lost Izalith.

Other games that come to mind are Half-Life 2, Super Metroid and the original Resident Evil which despite aging like milk, the level design is still survival horror perfection .
Last edited by Grim Reaper; 13 Jul @ 12:33am
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Showing 1-15 of 90 comments
ImSoCool599 4 Jan, 2023 @ 1:12pm 
Fortnite
GunsForBucks 4 Jan, 2023 @ 1:13pm 
The first Killing Floor
WhiteKnight77 4 Jan, 2023 @ 1:15pm 
Ghost Recon as made by Red Storm Entertainment before Ubi started making the game.
jonzuk 4 Jan, 2023 @ 1:18pm 
LittleBigPlanet Vita best game ever or Katamari Damacy if you want a pc game
Out of curiosity, does this exclude open world maps and large maps? If so then I do have a few, namely Portal, simple in their design, they all have a very well designed functionality to them, plus some creative surf maps from either CSGO or TF2 look rather nice as well.

But out of the games I've played I'd say my personal favorite in level design is Doom and Wolfinstine, taking on how you didnt say graphics, I'm guessing this means by how understandable, laid out, how little people get lost and fun the map "rooms" are, and if we go by that prospect I'd say Quake 2, Doom (2016) (I have yet to play Eternal so no comment on it) and Hexxen 2
jonzuk 4 Jan, 2023 @ 1:19pm 
If you like Dark Souls design you might like the new game High On Life too that game has crazy level design and if you like to explore its great but not too much where it waste your time like some other games such as Assassin creed vahalla takes like 2000 hour to see the entire map nah its a good game
jonzuk 4 Jan, 2023 @ 1:20pm 
stalker clear sky is also another game if you like the dark style games
Grim Reaper 4 Jan, 2023 @ 1:20pm 
Originally posted by The Revenge of Suicide Jockey:
Out of curiosity, does this exclude open world maps and large maps? If so then I do have a few, namely Portal, simple in their design, they all have a very well designed functionality to them, plus some creative surf maps from either CSGO or TF2 look rather nice as well.

But out of the games I've played I'd say my personal favorite in level design is Doom and Wolfinstine, taking on how you didnt say graphics, I'm guessing this means by how understandable, laid out, how little people get lost and fun the map "rooms" are, and if we go by that prospect I'd say Quake 2, Doom (2016) (I have yet to play Eternal so no comment on it) and Hexxen 2
No it doesn't, level design is still level design. It's just that with that genre quality is often sacrificed for quantity.

I would also say that more complex maps that make a person think are often better than simpler maps. But the more complex something is the more context and the more sense it has to make, this is something that Half-Life 2 perfected.
Last edited by Grim Reaper; 4 Jan, 2023 @ 1:23pm
Fajita Jim 4 Jan, 2023 @ 1:21pm 
Tetris
jonzuk 4 Jan, 2023 @ 1:23pm 
theres another game like dark souls i know thats an RPG almost like skyrim but handled in a more dark souls way with cool level design similar to dark souls might even be the same devs but i cant find it i know you can steal horses in the beginning after escaping jail cant remember it wasnt a superpopular game back than but youll find more games that are older sorry i know these are alot of responses this is the last one
Originally posted by Grim Reaper:
Originally posted by The Revenge of Suicide Jockey:
Out of curiosity, does this exclude open world maps and large maps? If so then I do have a few, namely Portal, simple in their design, they all have a very well designed functionality to them, plus some creative surf maps from either CSGO or TF2 look rather nice as well.

But out of the games I've played I'd say my personal favorite in level design is Doom and Wolfinstine, taking on how you didnt say graphics, I'm guessing this means by how understandable, laid out, how little people get lost and fun the map "rooms" are, and if we go by that prospect I'd say Quake 2, Doom (2016) (I have yet to play Eternal so no comment on it) and Hexxen 2
No it doesn't, level design is still level design. It's just that with that genre quality is often sacrificed for quantity.

I would also say that more complex maps that make a person think are often better than simpler maps. But the more complex something is the more context and the more sense it has to make, this is something that Half-Life 2 perfected.
Gotcha, ty Reaper, I gave ya an award (choose wholesome because I actually do mean thanks for the clarity but none of the awards seem...to imply it without sarcasm x.x)
Valyus 4 Jan, 2023 @ 1:29pm 
Pretty much any immersive sim. They typically have everything there for a reason. I'd have to give mine to "Prey" just because of that reason.
One Shot 4 Jan, 2023 @ 1:33pm 
Any game with seven to eight.
For me:

  • Many of the Super Mario games, particularly SMB3 and SMW. (And imo NSMBU has slept on level design due to the unpopularity of its visual style. Easily my favorite 2D platformer in terms of level design since SMW personally.)
  • Many of the classic Doom and Doom 64 maps.
  • Many OG Quake maps.
  • Many Legend of Zelda dungeons over the decades.
  • Some of the later maps in Prodeus are actually really impressively designed imo. (Just in the sense that they achieve the "see something but not how to get to it, with a lot of distant geometry that entices you to experiment and explore, and then lo and behold it works and leads to something" effect that many classic FPS games did so well back in the day.)
  • Some of the areas in both Deus Ex and Deus Ex Human Revolution are very satisfyingly designed to take into account player actions imo.
  • Hexen (at the time, the portal system and backtracking, plus the puzzles, were really compelling to me. If a bit annoying and opaque sometimes.)
  • Speaking of portals... Portal 1 and 2. Needs no explanation.
  • Many metroidvania games have great level design imo, including Shadow Complex, and of course many if not all of the Metroid games themselves.)
  • The Dishonored games (and honorable mention to Thief while I'm thinking of it.)

Edit: Someone mentioned a game I totally forgot to include in my list. Shadow of the Colossus.
Last edited by Defective Dopamine Pez Dispenser; 5 Jan, 2023 @ 4:44pm
Grim Reaper 4 Jan, 2023 @ 1:58pm 
Originally posted by Aikido:
For me:

  • Many of the Super Mario games, particularly SMB3 and SMW. (And imo NSMBU has slept on level design due to the unpopularity of its visual style. Easily my favorite 2D platformer in terms of level design since SMW personally.)
  • Many of the classic Doom and Doom 64 maps.
  • Many OG Quake maps.
  • Many Legend of Zelda dungeons over the decades.
  • Some of the later maps in Prodeus are actually really impressively designed imo. (Just in the sense that they achieve the "see something but not how to get to it, with a lot of distant geometry that entices you to experiment and explore, and then lo and behold it works and leads to something" effect that many classic FPS games did so well back in the day.)
  • Some of the areas in both Deus Ex and Deus Ex Human Revolution are very satisfyingly designed to take into account player actions imo.
  • Hexen (at the time, the portal system and backtracking, plus the puzzles, were really compelling to me. If a bit annoying and opaque sometimes.)
  • Speaking of portals... Portal 1 and 2. Needs no explanation.
  • Many metroidvania games have great level design imo, including Shadow Complex, and of course many if not all of the Metroid games themselves.)
  • The Dishonored games (and honorable mention to Thief while I'm thinking of it.)
The SNES and N64 games are definitely Nintendo's finest, in terms of pretty much everything.
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