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Would be nice if games wouldn´t need these bugfix mods though...
But after the first vanilla run, or runs, mods are fine.
otherwise no.
I prefer walking around in skimpy swimsuit while toting 2 handed laser greatsword in whiterun.
"Crapping on years of hard work" is a very strange way to put it. Sounds like something a fanboy would say. Sometimes devs don't care to implement things because of time or budget restrictions, like the aforementioned HUD options. Mods can fix that.
https://www.nexusmods.com/cyberpunk2077/mods/8316?tab=files Prim Ads
https://www.nexusmods.com/cyberpunk2077/mods/13570?tab=files&BH=1 Remove That Stupid Song Pon Pon Sh_it , song is the Japanese high pitch girl's voices like alvin and the chipmunks and is really annoying to hear after so many playthrough's , there are mute TV ad mods, but Pon Pon ♥♥♥♥ , might be like the nighclub song's that can't be muted at all
I don’t mind it, but it usually feels unnatural
I suppose you could make the argument of mods “crapping on the studio’s hard work” when it comes to nonsensical or meme mods, like turning the dragons in Skyrim into Thomas the Tank Engine, but personally I’ve never seen the appeal of those kinds of mods and do not use them myself.
I typically use mods to either add more content to expand a game’s scope, or to touch up the existing parts that I feel could do with some changes. And I don’t view it as a rejection of what the original game’s creator intended, because I always make the choice to play through the game un-modded for the first time and have that intended experience.