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While Mario was more exploration based, with hidden exits and stuff.
Its not like SF2 vs MK, Mario and Sonic are just different kind of games imo.
Fast forward today. Sega treats it's fans with respect and are willing to ask them to lend a hand when they need it.
Nintendo treat it's fans like garbage and will go after fanmade projects due to them knowing that if the fans can make a better game than them it'll ruin their image even though it's a fangame that is free.
Yeah being a Sonic Fan seems a better choice right now as currently Nintendo is being run by the same type of people at Disney.
And only the big IP's get all the dedication and effort with varying results.
Unless your Pokemon then you already know disappointment is always a thing with them due to them being run by people who don't want to actually work without realizing that putting effort into something you do will help you in the long run rather than being soulless or were trying but for some reason stopped midway cause the lazy.
Mario may have more quality games (though highly dependent on who you ask) but Sonic beats him out by personality by a lot
Nothing against Mario but he's always been kind of safe/bland to me
Also simply for as clunky as they can be I still prefer Sonic games over Mario's, Sonic just has a lot more fun ideas and isn't afraid to try something new while Mario is scared to deviate from his Mario 64 semi-collectathon base
Sonic also has far too many Mario levels which kill the speed. I never got the appeal tbh. Music slaps.
Also we never recovered from early DeviantArt.
Though it is better for memes
https://youtu.be/Nrk8sqZfsgI?feature=shared
Mario: Run, Shoot, Embiggen, Stomp, Pick up/Throw, Swim, Tanookie Statue, Ride and Control Yoshi, Fly (Raccoon tail), Slide-attack, Invincible, and more.
Sonic: Run, Swim, Spin, Go Fast, Smash, Invincible. And that's about it, other than mini-games.
Mario is better, because he can do more. Sonic was just a high-budget Jazz Jackrabbit.
:ducks, runs serpentine from room:
Genesis couldn't even approach the colors or resolution of SNES.
Genesis could never have been capable of Uematsu's FF6 amazing soundtrack.
SNES could never do the speed of Sonic or EA's NHL games.
SNES could never have done the banger Streets of Rage soundtracks.
Genesis was never capable of the complexities of games like Civ, Sim City, or most RPGs.
Genesis could never have done Starfox.
They both had their trump cards, which is why both systems were successful.
In fact the only game that had similarly large sprite work in an RPG was Tengai Makyō Zero, and it needed an expensive co-processor to do it.
There’s some incredibly subtle work done with the music,
which is still being used to this day.
You should read about it - it’s really interesting.