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https://www.youtube.com/watch?v=wBqfzj6CEzI
Buddhism is a joke.
Disgusting comment
you can use a series of static buffers, ie partial infostates of predetermined data, to transfer large amounts of data over a very short time.
the problem is the buffer itself requires foreknowledge of a kind that renders itself more expensive than traditional data transfer nodes, and slower at responding to novel data.
thus why military analysis hardware tends to transfer massive amounts of data at slow speeds...but if you have all the data already and nothing new is becoming known, then it happens instantaneously. the logic of one sword amongst a horde of them; it only slows down if there is a problem, and the non static nature of time itself is the everpresent problem.
a con in other words.
Christ is King brother.
It's a one petabyte package traded in individualized hardware components. It could have been transferred arbitrarily close to the speed of light in 1981.
regional steam deployment revolves around trading these unit modules, and occasionally they go missing and find their way to pirate databases. esentially allowing them to piggyback and host their own services off of the steam network; they have all the data themselves.
this is an arbitrary litmus for the default of all copyright.
Regardless, it still doesn't mean much. New fibre optic tech is cool, but it'll be decades out from actual implementation, assuming the cost:benefit ratio isn't completely cooked.
And one step closer to every game just being "streamed"