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Animation canceling should stay in single player games only and not multiplayer games .
No I'm not mad , and no i didn't suffer some bad loss. In fact I understand the point of it in a single player game . You can express your creativity and make cool combos that wasn't meant to be put together in single player games. In online multiplayer games you're just cheating .

Now i know some of you may say " dude all the pros do that " . Well you are indeed correct and in fact watching some pros play is what made me come to this decision . I've watched multiple game genres of pros playing or just top ranked players and all the people in the top abuse animation cancels .

Now I've animation canceled myself in SINGLE PLAYER games for doing creative combos . I've also played online competitive fighting games before . In fighting games every frame matters and you can't just shave off frames . If anyone was allowed to do this in this genre it would destroy competitive fighting games as we know it.

Some things have long recovery for a reason. That's one of the ways that developers balance a game. If a move does a ton of damage and can take out multiple players at once then it may have an extremely long cool down. If you're able to cancel the cool down out and just do it repeatedly then you're essentially cheating .

Hear me out ... I do animation canceling in single player games and I've noticed that no matter how hard of a game , or how hard the difficulty ... if you animation cancel you can just stun lock everything in the game and get to a point that difficulty isn't a challenge anymore . This is why i said its cool for doing creative combos . You become so strong when you animation cancel that things don't even become a challenge .

A game like DMC was built with that in mind ... well in later years that is but early on it was an accident . Bosses like vergil is meant to keep up with you're animation cancels because they're just that in depth . The average boss in any other game simply isn't meant for that . This is why I only use it in hack n slash games for combos .

Now when looking at it from a competitive multiplayer perspective how is it fair for an online player to do this ? Sure you can always say " well everyone can do it so... " That's the same as saying that everyone can technically use a script in a multiplayer game . I don't know how many of you personally have animation canceled in games but I've done it in tons of single player games after I beat the game.

I don't think people realize just how much of an astronomically extreme advantage you have over your opponent in an online game when you do this . You are more often than not 32x's advantageous than the opponent . All the pros shave off recovery frames and cancel reload animations while also using hurtbox glitches . Have you ever seen a pro do some weird stuff like punch the ground the gain speed , or ziz zagging through the air in a way that was never meant by the developers to begin with ? In online multiplayer it has no place .

Some will argue that it's skill but how can it be skill if I have such a large advantage over everyone else when i do it ? Movement , reload , shoot , super ability , Doing multiple actions at once that all require long cool downs via developers choice but you cancel it out.

Last example I'll give is recoil negation in games like apex . Ask yourself what was the point of even putting all those recoil patterns in the game if nobody even learns them and just jiggles their mouse to negate all of it ? It might as well not even be there.

Bottom line is that no matter the game genre all top players have common tactics . Those tactics are breaking every rule in the game and then combining all of it together as a strategy . The honorable players who play by the rules barely make it out of the mid level ranks . It's like you have to abuse animation cancels to move up in tiers . Cod black ops 1 on nuketown : how many people was in a lobby with a quick scoper that ran the score up in 2 minutes ? Everyone else in the game has to land multiple shots on them . They only have to land 1 bullet and if they cancel the reloads they could instantly shoot again so fast in fact that you couldn't even aim back and take them out before they one tapped you and healed .

This is every single game genre and if you yourself made it through all of this and you're high level. At what point are you not cheating essentially ? I do the same thing you do just for combos in a single player game to express creativity . I mean doing it in multiplayer just allows you to treat the game like its DMC . How is it fair ?
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Showing 1-15 of 34 comments
Stop taking multiplayer games seriously.
Originally posted by Pierce Dalton:
Stop taking multiplayer games seriously.
stop trolling . I made the post for high level players who animation cancel . If you don't fit this category then there's not much to talk to you about .
Originally posted by Chewy_Likwidz:
Originally posted by Pierce Dalton:
Stop taking multiplayer games seriously.
stop trolling . I made the post for high level players who animation cancel . If you don't fit this category then there's not much to talk to you about .

Okay, then take them seriously. Good luck.
NW/RL 2 Jul @ 12:40am 
Roman Cancel
Goldias 2 Jul @ 12:48am 
You can raise the issue to the devs and if they consider it cheating, they should remove it.

To me if it is something that is already in the game, meaning any player can practice to use them effectively then it's not a cheat.
Originally posted by Goldias:
You can raise the issue to the devs and if they consider it cheating, they should remove it.

To me if it is something that is already in the game, meaning any player can practice to use them effectively then it's not a cheat.
This is what most people think. I'm just glad fighting games aren't like this because if they were nobody would play them competitively . You can't simply tell devs about it because it can be done in any video game that has animations . It's just that in multiplayer it has no place because if you can stun lock someone and not do any cool downs how is it not cheating ? Think about it ... what do most hacks do ? Get rid of cool downs , does more damage , etc. Well animation cancels allow you to do some nutty stuff that was not intended. I mean i know its not going to go anywhere but their should be something in place to stop people from doing it in multiplayer . Maybe an AI that lessens your damage if it detects that you're constantly canceling . I don't know ... like i said i know how crazy my single player games get . To image myself doing what i do in single player games in an online game is absolutely BONKERS . Stun locking you with electricity , gas , fire , water , powers , while flying and reloading while moving while wall running while etc. lmfao it's just not fair .
Last edited by Chewy_Likwidz; 2 Jul @ 1:07am
Considering the "devs" actually ADDED this feature to games like Street Fighter specifically to raise the competitive ceiling, you are on the wrong side of this opinion.

In other words, it's a skill issue.
NW/RL 2 Jul @ 1:08am 
Nowadays it's a feature that developers include intentionally, and balance things around. For example, GGST Potemkin between season 3 and 4
NW/RL 2 Jul @ 1:11am 
Originally posted by Chewy_Likwidz:
You can't simply tell devs about it because it can be done in any video game that has animations
lol
Originally posted by Arthur, King of the Britons:
Considering the "devs" actually ADDED this feature to games like Street Fighter specifically to raise the competitive ceiling, you are on the wrong side of this opinion.

In other words, it's a skill issue.
this is incorrect nobody in street fighter is shaving off frames the way people do in hack n slash games . You have plus frames which is entirely different . You can't do a move that have 62 frames of recovery on whiff and beat out my fastest attack . Fighting games like street fighter would be a scrub fest if it was like this . Every frame matters and neutral matters . Sorry but you're actually wrong . Yes after you hit an opponent you can jail a combo but that combo has what ? gravity and scaling . At some point the combo has to END. In single player games you can stun lock a boss until their health reaches zero ! You're not doing this in street fighter against a good player only on a masher who's low level . You can't combine random stuff that wasn't meant to go together in street fighter . You can't hadouken me 3 times , Tasumaki and drive rush ALL AT THE SAME TIME WHILE DOING A SHORYUKEN AND GRABING ME . I'm talking about ANIMATION CANCELS IN HACK N SLASH GAMES not basic special cancels and simple frame data in a fighting game. We're talking about two separate topics here .

I dare you to find me one street fighter clip of someone dong the most negative moves on block or whiff then canceling and still being advantageous as if it's still their turn . I also want to see just ONE street fighter clip of a player whiffing a move and canceling out of the whiff after it whiffs as if it didn't whiff then still attacking . Drive rush isn't a whiff , liu kang mkx cancel isn't a whiff . Show me someone doing anything like whats in a 3rd person hack and slash game while animation canceling. You simply can't do this in fighting games. Especially not street fighter because it would break the game and the whole game would be a game of who ever lands the first hit.
Last edited by Chewy_Likwidz; 2 Jul @ 1:54am
I remember when you can reload cancel in Call of Duty.
animation canceling is a skill learned to me personally. anything that lowers the skill ceiling of a game is bad, like removing such things.
Walach 2 Jul @ 1:50am 
If there's one thing I dislike when it comes to any sort of Player vs Player, then it's any sort of system that makes one player have fun while removing the fun from the other player. Stuff like Stunning comes instantly to mind.

Every game would be better without these things, and yes, this is a hill I'm prepared to die on! ;P
Originally posted by Walach:
If there's one thing I dislike when it comes to any sort of Player vs Player, then it's any sort of system that makes one player have fun while removing the fun from the other player. Stuff like Stunning comes instantly to mind.

Every game would be better without these things, and yes, this is a hill I'm prepared to die on! ;P
it's fun for single player . Multiplayer even if I'm winning isn't fun if i actually decide to animation cancel . It's too broken to be taken seriously for competitive play. Animation cancels in a nut shell allows you to break a games physics , rules , and put together things developers never intended when designing the game. Some tried to argue that they did design it that way . Why would any dev purposely design a cancel that goes against their own design philosophy ? Nobody can tell me that apex devs PURPOSELY designed jitter shooting after they designed all the recoil patterns in the game . You can't tell me that they purposely designed for the sniper to have a really slow reload animation just so you could cancel every single last recovery frame and instantly shoot again while leaving the reload on the pistols really fast . There's no way they logically thought like that.
Originally posted by salamander:
animation canceling is a skill learned to me personally. anything that lowers the skill ceiling of a game is bad, like removing such things.
What you do with Animation Cancels can be creative and sometimes skillful however the act of actually doing cancels isn't skillful as you're breaking all the physics of the games engine and breaking the games rules .
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