Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
https://steamhost.cn/app/301640/Zombie_Army_Trilogy/
If the A.I. already operates at the best the programmers can code? Increasing health and damage is all they can really do.
Can you still do it in the sequel? Avoided it since it's another ue5 slop
Enemy is a bit tougher but won't have stupidly large health pool. They just reduce dice advantage and smarter AI.
Some of the games in the KH series.
KH1 damage isn't too bad from what I recall but your damage gets buffed when you equip zero exp.
KH2: on the hardest difficulty(critical), you actually do more damage than normal (standard). There's also damage floors so you will always do a reasonable amount of damage relative to the enemy's strength. The critical damage modifier is 1.25x.
KH Birth By Sleep: damage output is infamously bad but if you equip the ability zero exp then your damage gets buffed to compensate (and it's a lot less balanced this time so you can do insane damage if you know how)
(next two are not in the linked collection)
0.2: like KH2, you do more damage compared to normal in this game. 1.5x this time.
3: you do do damage but only when you're in a different mode (keyblade forms), which is quick, easy, and happens often. Alternatively, you can use the mod that reworks the damage scaling so you don't need the forms if you don't want.