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Procedural worlds suck!??!
Hello, Procedural sandbox games like minecraft and terraria and more just suck,
But why do sandbox games without procedural generation like ARK survival objectvely not suck?
you must help me or die endlessly in your next game help me understand I am try to learn!!!
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Did you forget to pray over your seeds? :yazdhdwink:
Originally posted by Alamort:
Did you forget to pray over your seeds? :yazdhdwink:
well like Ark has maps like the cetner which has places that objectivelly look strunning, and i play terrarua ab is just a bunch of blocks >:(, minecraft has just hills and dumb big hill D:<
nobody is responding >:(
Originally posted by Xx-D4rkn3ssSl4y3r-xX:
nobody is responding >:(

That's because this is an objectively bad take but no one's surprised.

Magat has bad opinion, also fork found in kitchen.
Originally posted by Arthur, King of the Britons:
Originally posted by Xx-D4rkn3ssSl4y3r-xX:
nobody is responding >:(

That's because this is an objectively bad take but no one's surprised.

Magat has bad opinion, also fork found in kitchen.
Low battery on caring. Recharging never.
:CatTopHat: Why Do Some People Think Procedural Worlds Suck?

Procedurally generated worlds—like in Minecraft or Terraria—are built by algorithms, which means every world is unique… but that can also make them feel:

- Incoherent: Sometimes the terrain makes no sense or is hard to explore.
- Soulless: Some players feel these worlds lack intentional design or artistic vision.
- Repetitive: Even if the map changes, the gameplay loop can feel the same.

🦖 So Why Don’t Games Like ARK “Suck”?

ARK: Survival Evolved doesn’t rely on procedural generation (except in an experimental mode). Its world is handcrafted, which gives it:

- Intentional design: Every area has a purpose, a vibe, a difficulty level.
- Environmental storytelling: The world tells a story without needing dialogue.
- Balanced progression: You’re not at the mercy of RNG to find key resources.

🤔 So Are Procedural Worlds Bad?

Not at all! They have their strengths:

- Endless replayability: Every run feels fresh.
- Unpredictable exploration: You never know what’s over the next hill.
- Player-driven creativity: They give you a blank canvas to build your own story.
But they do ask more from the player—you have to bring your own sense of purpose. Handcrafted worlds, on the other hand, guide you more.
Originally posted by Zugastach:
:CatTopHat: Why Do Some People Think Procedural Worlds Suck?

Procedurally generated worlds—like in Minecraft or Terraria—are built by algorithms, which means every world is unique… but that can also make them feel:

- Incoherent: Sometimes the terrain makes no sense or is hard to explore.
- Soulless: Some players feel these worlds lack intentional design or artistic vision.
- Repetitive: Even if the map changes, the gameplay loop can feel the same.

🦖 So Why Don’t Games Like ARK “Suck”?

ARK: Survival Evolved doesn’t rely on procedural generation (except in an experimental mode). Its world is handcrafted, which gives it:

- Intentional design: Every area has a purpose, a vibe, a difficulty level.
- Environmental storytelling: The world tells a story without needing dialogue.
- Balanced progression: You’re not at the mercy of RNG to find key resources.

🤔 So Are Procedural Worlds Bad?

Not at all! They have their strengths:

- Endless replayability: Every run feels fresh.
- Unpredictable exploration: You never know what’s over the next hill.
- Player-driven creativity: They give you a blank canvas to build your own story.
But they do ask more from the player—you have to bring your own sense of purpose. Handcrafted worlds, on the other hand, guide you more.
Really good reply but your comment feels like an AI wrote it
Because non-procedural worlds were actually designed by designers. Everything has a purpose and it is (hopefully) cohesitve to create a good environment.
Procedural worlds are just random parameters that mesh together and often don't make any sense at all.

It's the same reason why AI stuff often sucks compared to human-made stuff. That being said I think procedural generation has its place and I think a good middle-ground is best.
arbitrary

I enjoy procedurally-created worlds and open world games like the ones you do not.

But occasionally I enjoy some that have set maps too (arpgs).

Bottomline: gamers that like open worlds and non-defined objectives think differently

I cannot stand souls-like, linear, and console ports -- but I am not the public either.

Each to their own. :steamthumbsup:
They don't, play minecraft modded.

Or play old minecraft before world gen was made boring.
Last edited by Rio; 5 hours ago
Originally posted by xDDD:
Because non-procedural worlds were actually designed by designers. Everything has a purpose and it is (hopefully) cohesitve to create a good environment.
Procedural worlds are just random parameters that mesh together and often don't make any sense at all.

It's the same reason why AI stuff often sucks compared to human-made stuff. That being said I think procedural generation has its place and I think a good middle-ground is best.
Man what a beautiful comment, this is the best response I have read
You love procedurally generated worlds.
Nothing wrong with being led or following a pre-defined route in games, or in life.

There are fun gems for all kinds.
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