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1. Cultural Marxist Virtue Signaling
2. Chinese censorship (Also Marxist)
3. Meeting Sustainablility Indexes for Funding (Marxist once again)
Pretty much Marxism is the reason.
That said, it's much easier to self-publish a movie than a game. You can release a production like A Serbian Film and no one's gonna stop you, but if you wanna release a game, you're counting on the goodwill of whatever platform you use (Steam, Playstation, etc.), and there's only so much they will tolerate.
Either way, whether you're a game dev or a filmmaker, you usually don't want to be known for making the most repulsive rape and torture content known to man. No one's gonna work with you.
In terms of Ready or Not, they merged the PC and console branches to make updating easier, and to meet console requirements, they had to censor a few things.
It has nothing to do with actual censorship and has everything to do with the devs not wanting to work off of two separate game builds.
They could create an opt-in for PC players to continue using the original build with no crossplay being the tradeoff.