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To all developers, big and small, I have some incredibly important advice that very few of you seem to be aware of
If you have a little prototype going, and you're thinking about 'launching' into Early Access, this is very very important:

If you can not afford to finish your game WITHOUT a popular/"successful" Early Access launch, just stop now and save yourself the trouble.

Too many devs seem to think that Early Access is just a helpful little feature to get extra funding. It's not. Most people who would ever play your game aren't going to buy it during Early Access. In fact, a lot of players who WOULD have tried your game when it launched in 1.0, will now ignore your game in both EA AND at launch because by the time it launches, you're not a novel, new game anymore. And a lot of players are also just going to ignore your EA release because they don't want to play a half finished game that is likely to be abandoned.

Early Access worked for MINECRAFT. It's not going to work for every indie game.

Again, if you are going into Early Access because you NEED funding to finish, just stop. Find funding another way, or scale back your ideas for what's possible with the game. Early Access is very likely to not give you what you need, and you will have just wasted your time, and a handful of player's money and trust.

This last part doesn't apply to the indies, because WoT is a big dev with a massive established fan base, but they made the mistake. Went into EA expecting people to treat it like a fully launched game. I should have made my post earlier so they didn't make this mistake :steamfacepalm:

https://www.rockpapershotgun.com/steel-hunters-the-mech-shooter-from-world-of-tanks-devs-gets-a-shutdown-date-just-three-months-after-releasing-in-early-access
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