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Stop killing games? Nah. Some games deserve to die.
Let's be real here. Nobody is going to stick their necks out for games like Suicide Squad. I mean, hell, nobody was defending Concord when that got shut down. Nobody played the game, and as such it died. And there was much rejoicing. Not to mention that this whole debacle was started because The Crew, of all games, got shut down. One of the most mid racing games ever created was shut down 10 years later and now, all of a sudden "We need game preservation!"

gtfoh

The reason that The Crew got shut down is because the hispanic 14 year olds who are into that type of stuff either grew up or decided to play something else. THAT'S how games die. No players means that the servers are just empty wastes of electricity. And if the game is a disrespectful cashgrab like Suicide Squad, then we should celebrate its shutdown as it would discourage publishers AND developers from making this kind of crap. (Yes, I included developers because they can be just as greedy as the publishers. Bioware and Anthem come to mind. (which is funny because that's another mid game being shut down that people care about now for some reason.))

Really, it's funny how people ♥♥♥♥ themselves in rage about the shutdown of [♥♥♥♥♥♥♥ multiplayer game #2175785] when the reason why it was shut down is because there are only 10 concurrent players (8 of which are bots.)

Bottom line: games die when there's no one playing, and if the game is especially heinous in terms of how it plays, how it's monetized, and/or how the devs and publishers treat their fans, then that game is worthy of death and should not be mourned.
Originally posted by hehexd:
Yeah exactly, this stuffs been happening for like 20 years, games die and if they have no singeplayer there is simply no game left
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Everyone who bought Concord was refunded. The initiative doesn't state that a game has to be live forever. It's about giving players the tools(like private server tools) to continue playing after official shutdown.
The author of this thread has indicated that this post answers the original topic.
hehexd 18 hours ago 
Yeah exactly, this stuffs been happening for like 20 years, games die and if they have no singeplayer there is simply no game left
Ubisoft keeps the division alive for example because people still play it, its that simple
Originally posted by hehexd:
Ubisoft keeps the division alive for example because people still play it, its that simple
And what the initiative is wanting to do is that when The Division does get shut down, people can either host personal servers or play solo.
Live service ♥♥♥♥ is a sickness from which the industry will someday recover.
I was an enjoyer of RE Verse that just shut down. Sure it had its flaws but a lot of folks loved it for what it was. Capcom is pretty darn good at screwing their customer sideways
Battlefield 2. . .My beloved.
Originally posted by causality:
Battlefield 2. . .My beloved.

Ah, that as well, one of my most played games ever back in the day
That the service dies doesn't mean the game should disappear from history.
Concord, imo, should remain available, much like other games in some form, for those who want to play it.

They however designed it, as well as many other games, to rely on servers, rather than on your local network, or some free for use peer to peer lobbying service such as the epic games service (yes, it doesn't even need an account there, something epic did well imo) that can be used to create lobbies safely without displaying public IPs, or for friendslist systems.

All games that are sold as a service, should in a lot of cases, in my opinion, have been sold as a product that customers get to keep; their own copy of and use / play whenever they feel like, that just works instead of relying on this nonsense and making it unplayable at the end.
and... even if they want to sell it as a service, they can practically combine both methods of play; why not. I mean they just sell skins and nonsense anyway, which could also be used outside of their servers. Heck, it would even be a cost saving factor for them.
You’re so far off the mark with this take that I’m fearful for the public should you ever decide to play darts.
Originally posted by Chaosolous:
You’re so far off the mark with this take that I’m fearful for the public should you ever decide to play darts.
lol, that's a good one
You realize Suicide Squad has offline support right
From what I've heard of this "Stop killing games" thing, isn't the idea is to ensure that once an online game's official servers shut down, they can either still be played offline, or the server software is released to the public to be community-hosted instead?
It's not suggesting that game studios keep their official servers running forever.
Originally posted by Boblin the Goblin:
Originally posted by hehexd:
Ubisoft keeps the division alive for example because people still play it, its that simple
And what the initiative is wanting to do is that when The Division does get shut down, people can either host personal servers or play solo.
Might as well play solo on that game anyway. I've never had a team that knew how to work together.
games must be preserved for etern ity.

1 the right of 2d hand trade must return like in the olden days including the obligation for platforms like steam to facilitate it.
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games are eventually pulled from stores, and without 2d hand market this renders people unable to buy a copy letting that game die out... this is why the 2d hand market is vital
like for books long long after they have stopped being printed you still can buy 2d hand copies (in antiquariats) the same should apply once more for games, this 2d hand trade that was robbed of us by steam drm being added to our games, must be return

2 the right to forever play the game you buy on the OS you buy it on must be restored, and it ironclad put in law that platforms like steam must hand you an .exe or .iso to install drm free if their service ends.
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steam withdraws os support independent of games.. this will cause games to eventually not be playable, as to run steam and install said game.. you will need an os thats to new for said game to launch on. thus.. backward steam should give all users downloadablke .exe or .iso installer for all games they bought before the date a certain os is pulled. and for all games still sold in the store that don't update/work on said newer os, buying them should give the same.

3 the right to return you games for 30 days after purchase must be restored in full. without any limit on hours played
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the consumer right in my nation states 30 days right of return.. no conditions like 4 hours played.
this is not only a basic consumer right that steam when being added as drm to our pc games stole.. it also is a vital quality control.
on top of that for many games bugs that render them unplayable will apear long long after that 4 hour.... (many strategy games take hundreds upon hundreds of hours to play and you can be weeks in your first game before you meet a game breaking error or overflow.. that make you return it)
if your game has so little replayability or content it will be playhed trough without desire to keep playing it in less than 30 days.. well you can only blame yourself.. and users should not pay the price for that shoverware crap.

4 family sharing or something similair must be made PER GAME.. not per user.
it is ridiculous that I am limited to 1 active game at one time.. meaning I have to go offline for a family member to play a completely other game I own I aint even playing.. and that if two family members want to play each a seperate game I own at the same time they cannot..
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that idioitcy must end.. each game should be launchable at the same time.. by me or anybode else.. just as in the past, when when I lended out my cdrom of a game to a friend I could ofcourse not play it.. but they would have no hindrance playing it while I was playing something else.


5 the store binding must end.. in the past you could buy games from any store.. but they would all sit on YOUR shelf.. without needing a storeapp..
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there should be created some kind of software lets call it some kind of personal "cryptowallet" I can keep and install my games from, regardless from which store I buy them..
or.. alternatively platforms by law should facility transfer of licences.. (including providing download files) so that for example I can keep all my games at 1 platform even if I buy them from 10 different platform..

6 copyright for games must be limited to a maximum of 10 years, (this will apply to each component, so if expantions are made the basegame must be free 10 year after first time it was offered for sale anywehere.. while the dlc may still be sold until it too is 10 years old.
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developers must mandatory by law provide their games free of drm as downloadable iso or .exe installer for as long as they commercially sold it. (meaning if they sell it for the maximum of 10 years, they must also make sure that they offer the file as free to play "legacy game" for 10 more years...
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when this period ends they may close these servers and it is upto fans and users to keep sharing that file... but the developer is obligated mandatory to keep a copy safe forever in cold storage (they will not have to provide web services.. but they must make sure that a copy is kept somewhere like a ever expanding software library.. even if you may have to in person visit that location.. like that library in england that has a copy of most modern books ever printed.

WE WANT TO OWN EVERYTHING.... STOP KILLING GAMES
Last edited by Dutchgamer1982; 13 hours ago
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