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- digital is just easier with Steam, no need to drive to a game store
- digital makes companies more money, so they hop on board
Ever since digital started being seen as a benefit with not having to use discs in a pc, it's started to become the push. Even installing games didn't always require a disc to play them afterwards so PC has tried to make discs largely irrelevant for a looong time.
So this is all YOUR fault pc users. You did this to yourselves.
On PC from a Lan Party goer point of view, moving desktop, but mostly the monitor was a big nuisance, but since I was moving both plus more and the more being the games and extras, moving them around was a small malus to the whole show
Now
Point 1) Talking about Italy and living in Viareggio , that was not a problem, 10 kilometers wide area, had something like ten stores in Viareggio alone, 4 more in Lido di Camaiore, cakewalk specially if I was moving with a bicycle or with a bike. Lucca which was 30km-ish from home, again train and nearly the same amount of store that were in Viareggio plus whatever GameStop name was back in the day
Point 1 extra) If the game was forcefully translated in italian Play dot com was the way, in 10 days new games was at home, not to mention that without Steam in the middle I could just download language files, tamper with hashes if it was necessary, otherwise was just replace and play and it was done, 10 days of waiting was nothing, FOMO wasn't a thing.
Point 2) Goblins gonna gobulin, sadly.
We had no cd patches, some of them were legal as for example OFP 1985 CWC already had a no cd solution added probably with Resistance release or during 1.46 days, not sure about CoD UO but my cd seems pretty pristine so probably it had already a no cd patch added before 1.51 patch.
So if by mid 2002 and probably earlier the disc solution was already there, it wasn't a biggie, not for me and not for the people I knew.
Valve didn't aim their guns to nobody, I evaded Steam requirements till 2008, I caved in only for Red Orchestra. Still I don't own a digital copy of RO, I have the solid copy of it, same for L4D and a couple of many other games I own there.
Other publishers probably choose digital copies for other reasons, logistics, releasing region specific copies with or without censor etc
Nowdays, after seeing a certain clip that was posted yestarday on that ch4n, I do wonder if their digital is really worth it, if their incessant mission of controlling our thoughts or forcing us into twitch for drops and other bs I saw like 4 or 5 different requests or server side scripts required for matchmaking and other random crap that really makes no sense and makes their stupid reasoning very questionable in terms of money gain and losses.
I don't really get it, in the past even when a game company was no more and the official side of things was also goner, all you needed were public resources to keep the game playable.
A lot of the Korean and Japanese game portals came online in the states in 2000 and 2001. Meanwhile Steam didn't appear until 2003. Steam basically saw what they did and starting doing it with American games. Steam is essentially just a program based and more sophisticated game portal. They saw something successful in Asian countries with the potential to be huge here and rolled the dice with successful results. Steam is now the #1 gaming portal because the other ones failed to innovate or even expand their libraries.
This seems to be an important topic to you and I assume you have done some research.
What are your findings?
Also true. They were the first to also have loot boxes and gambling mechanics as such things have always been huge in Asia. You can also thank and or blame them for DLC and seasons as well. So pretty much all of the good and bad things you see in gaming today came from old Korean and Japanese MMOs.
OPs who just bait without actually contributing to their very own topic dont deserve our attention.
If you want to play along and fall for it every time, suit yourself.