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or specific device?
First moments of waking up when it is cool then stretch while running some variable after a save and if it doesn't pan out quit and come back the next day to.
After watering the farm when your awake the whole nights cuz its hot and probably on something portable
Course if went mega mega curved and full remake of retros direct from the establish developer to whomever is providing the device to keep without being WiFi'd true to the retro no help from the net just shear craftsmanship of making own grids and maps and item cheat sheets on construction paper course could now screen shot and so forth and build own excel and so forth then thought wouldn't be retro
GO bigger so big and that means pool cues and paddles and ice bumpers with foosball tables...and those arcade cabinets that can have special collections...yeah those
PINBALL
scientific calculator, doom original, mario brothers, zelda stuff of that nature retro or antique, what is retro for '00-'10-'20 errr 21st century
Sometimes the 'e-word' is the only option, but that can be hit or miss, depending on how well video upscalling algorithms and frame skip settings and the like work. I really don't care for how some 'e-words' are adding unofficial "retro achievements."
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You're going to want a controller.
The Retroflag Classic U.S.B. J is great[www.amazon.com] in my experience. Somebody once mentioned to me that it stopped being so good though.
Retrobit wasn't always so good, but in recent years they became a Sega licensee and started making official Genesis and saturn controllers. My suggestion would be to get the 8 button arcade pad[www.amazon.com]. It has shoulder buttons. It has a discrete start and select button (the saturn pads only have start). It has six face buttons. Pretty much everything you'd want in an early 1990s style controller.
Well, except a joystick. If you want that a Mayflash F300 Elite[www.amazon.com] is probably the way to go.
These controllers have x-input and direct input modes that you can switch by pressing buttons while plugging them in to maximize native game compatibility.
Of course, 'e-words' all have save states, and a few have rewind, but actually normalizing that sort of thing is beyond the pale.
Those rereleases all work via emulator. Heck, maybe you can even find the R.O.M. in the gamefiles. I know that's how it worked with Sega's collection before they delisted it. Plus part of the reason they probably did it is because the emulators did it in the first place, or else people would say "Why should I buy it when I can just pirate it and have more freatures?"
Just because the feature is there doesn't mean you have to use it anyway. You can just play the game like normal if you want. Or you could use the save states to save the game when you turn the computer off and only reload to continue where you left off when you turned it back on.
The N.E.S. era in particular was a pain in the butt. Save batteries existed in games like the Legend of Zelda, but they weren't normalized. Password systems were a common alternative but those were not in every game either, which is to say nothing of the fact that writing down and entering the passwords was a hassle. Turn off the game and you lose all of your progress, and of course your parents would order you to turn off the console or even take matters into their own hands and turn off the console yourself, not understanding that you spent hours trying to get to the point where you paused and beat that one pain in the butt boss for the first time too.
In that regard, perhaps the original console isn't the best way to play. Super Mario Bros. 2 and 3 are so much better in Super Mario All Stars than they ever were on the N.E.S. in large part for that reason. Super Mario Bros. 1 and the Lost Levels are both kind of changed too much from their original renditions though. The Physics aren't right and the look is not as faithful.
But yes, using save-states to cheat is the coward's way out.
Eeh, I don't like Mario 3 on the G.B.A. so much. The fact of the matter is that the physics of the game just feels too different. Plus I never had an e-reader anyway and it's too late to buy the official cards for the e-reader unlockables.
The G.B.C. version of Mario 1 (which includes the lost levels as bonus content) would have been great if it didn't suffer from screen crunch. I prefer the Game & Watch version[www.amazon.com]. Doesn't have the fancy extra features but at least you can actually see where you're supposed to be going. It's also much easier to take along with you as a handheld gaming device. Plus at that screen size the pixel art doesn't look so pixely, but relatively authentic still since it is the original graphics.
Also if we're going to talk about console to console ports, Orcarina of Time on the Gamecube suffers from having to use an analogue stick instead of discrete buttons to play the Orcarina.
Since physical tables are slowly dying, VPX needs to be the standardized platform for virtual tables, since Farsight Pinball Arcade was depricated and FXPinball is trash.