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also it's been tried; it's one of the triggers for a paulverse. people become incapable of considering alternatives to the phenomena in front of them. they see a broken pipe and it isn't their problem; the pipe was always broken as far as they're concerned.
in other words, it's an intractable problem we need to regulate just like we need to regulate other instances of malfeasance and abuse. y'know, instead of ignoring them. because we were hypnotized not to see sewer pipes.
it simply makes people too dumb to invent or learn new things.
thus why hypnotic control is a standard feature of phage reseeding tsa groups. most of them removed the ability to see the contradictions in what they are doing.
ai ruleset limitations and ignorance is an attempt to externalize the problem in a way that these domineering forces can finally perceive, since they literally can't see themselves in the mirror nor perceive the downstream effects of their own actions half the time for the same reasons.
artifical limitation imposed on the hypnotists themselves, in order to create a false bottom which guides them away from the extreme practices which forced reseeding in the first place.
while still maintaining the problematic control practice (mass hypnosis) which grants them their supposed power in the first place.
it's all very insular, very inwardsly curved hall of mirrors stuff.
but they're incapable of cognizing this limitation. the phages compel them to believe in the methodology, even as they narrow down on fear of the result.
in a technical sense the phage constructs a neuronal association that is pro-hypnosis, tries to enter it into the brain's neuronal web, gets rejected, then retailors and adapts the suggestion to the neuronal associations of the brain in question. this lays the groundwork for it to offer other suggestions, like the kids stuff god wants mind control phages for.
this means that the phages will always cause vampires to be pro-hypnosis; even when they know it doesn't work and only causes problems. a host of nanomachines is placing the suggestion directly into their brain, and their brain can only do so much work ignoring those suggestions because some hypnosis is foundational to getting the brain to accept the nanos presence at all.
this has caused such extreme misperceptions as believing that hypnosis is a foundational neurological reality, rather than a byproduct of nanoization, because the nanos themselves alter perceptions of the evidence to support this theory.
closing the gap ends cognition though.
it's a subtle distinction.
they lack the means to observe what the society even is in the first place, on a microbiological level.
the phage itself causes this.
framing it as epistemological avoids acknowledging that the phages are the issue, and that it only really affects vampires and people they hypnotize.
So is it a 40% chance to miss, or is there a >0% chance that the game will rewrite the cartridge and cause the gameboy to explode in your hands, blowing all your fingers off, because you couldn't stop using the hypnosis move on everyone who has ever been born?
Also, blown up? Blown up! Get outta here: Gameboys don't get blown up my friend! Not even when they're bombed![www.esquire.com] Every gamer knows that. Nintendium is strong stuff! Legend has it that it is the stuff Mettool hats are made of. They had to make 'em that strong to play Wario vs. Bomberman. Blown up Gameboy, my lord. What are they teachin' the kids these days.