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Pre-Ordering games is such a nonsensical concept.
Pre-ordering games is one of the worst habits the modern gaming community has adopted. It used to have some kind of logic behind it, back when small indie developers genuinely needed early support to finish their projects. Back then, you were helping bring something to life. But that idea doesn’t apply anymore. Today, it’s a marketing tool. A way for large studios and publishers to secure millions before anyone even knows if the game actually works.

What do you get in return? Some exclusive skin, a weapon with a golden paint job, maybe early access by a few hours. But time and time again, the actual product turns out to be broken, unfinished or barely functional. And once your money’s in, there’s not much you can do. Refunds are often a battle, and the developers already hit their sales goals before the game even launched.

People like to argue that it’s a free choice. And yes, technically it is. But so is walking into a casino and betting your paycheck on red. Just because no one is forcing you doesn’t mean you’re not being manipulated. Pre-orders are designed to play on hype, emotion, and fear of missing out. They are pushed hard during peak marketing moments, right when people are most excited and least informed. That’s not a system built on trust. That’s a system built on impulse.

The worst part is how normal it has become. Somewhere along the way, we stopped asking why we’re paying for something that doesn’t exist yet. We just accepted it. And now it’s an industry standard. Developers don’t have to earn your money with a finished product. They just need to sell the idea of it. The launch day becomes a formality. You’re not buying a game, you’re buying a promise.

I used to fall for it too. I pre-ordered big titles thinking I was getting a head start, supporting the devs, getting rewarded for being an early backer. What I actually got were crash bugs, missing features, and updates that took months to arrive. Over time, you realise that waiting a few days, or even a few weeks, tells you everything you need to know. Actual gameplay footage, reviews, performance reports. The stuff that should matter.

You don’t miss out by waiting. You protect yourself. You get to see what the game actually is, not just what the trailer wanted you to believe. And most of the time, the pre-order bonuses are worthless. A few cosmetic items you’ll forget after the first hour.

Pre-ordering is not loyalty. It’s not smart consumer behaviour. It’s just handing over your money and hoping for the best. And in a market where so many games launch in a broken state, that hope is rarely rewarded.

If we want publishers to take launch quality seriously, we have to stop rewarding them for skipping the finish line. Let the game release. Let it prove itself. Then decide if it deserves your money. That’s not negativity. That’s common sense.


Discuss.
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Showing 1-15 of 18 comments
Acetyl 27 Jul @ 2:59pm 
I was saying this back in 2012. I don't even think about it anymore, people are just plain retarded and there is always some fool to play the role.
Originally posted by St✩rlight:
Get to play it on a Friday instead of waiting for monday

Yes, pretty much this. The differences are so minor and irrelevant...all it does is put people into a position of disadvantage. What is way smarter and more logical is to wait a few months after release, see the reviews, how its being updated and so on.
Originally posted by St✩rlight:
Get to play it on a Friday instead of waiting for monday

Well that sure is a calculated move
Acetyl 27 Jul @ 3:08pm 
Originally posted by St✩rlight:
Originally posted by Kjell-Åke:

Well that sure is a calculated move
Yes. The weekend.
More like "the instant gratification". Hypnosis is funny. Your unconscious mind will put whatever nonsense it has to in your conscious frame to get you from A to B, no matter how little sense it makes.
Last edited by Acetyl; 27 Jul @ 3:08pm
I stopped pre-ordering after the disappointments that turned out to be

Spore
SimCity (2013)
Aliens: Colonial Marines
Stopped pre-ordering things very long time ago. Think last one was SWTOR launch 14 years ago.
Originally posted by Acetyl:
I was saying this back in 2012. I don't even think about it anymore, people are just plain retarded and there is always some fool to play the role.


Originally posted by Acetyl:
Originally posted by St✩rlight:
Yes. The weekend.
More like "the instant gratification". Hypnosis is funny. Your unconscious mind will put whatever nonsense it has to in your conscious frame to get you from A to B, no matter how little sense it makes.


Pretty much..

I was already very skeptical when all the pre-order thing started many years ago.
Back then it was more of a :" Buy it before, so you pay 10 bucks less " kind of thing, which is why we did it.

But nowadays, I haven't pre-ordered anything in like a decade by now.
Acetyl 27 Jul @ 3:11pm 
Originally posted by St✩rlight:
Originally posted by Acetyl:
More like "the instant gratification".
Like you wasted any time
I'm always doing 10 things at once. Everything has to serve a higher purpose and I will apply force of will to make it do so.
Despiser 27 Jul @ 3:12pm 
There used to be incentives to preorder until game developers noticed it having a negative effect on post release sales.
If they offered 15% to 20% off retail for pre-ordering and NOT canceling by a date I guess it would have a purpose and encourage MORE people to buy. With pre-orders distribution is given a rough idea of how many people want the game, their potential sales.
Acetyl 27 Jul @ 3:15pm 
Originally posted by Trex:
Originally posted by Acetyl:
I was saying this back in 2012. I don't even think about it anymore, people are just plain retarded and there is always some fool to play the role.


Originally posted by Acetyl:
More like "the instant gratification". Hypnosis is funny. Your unconscious mind will put whatever nonsense it has to in your conscious frame to get you from A to B, no matter how little sense it makes.


Pretty much..

I was already very skeptical when all the pre-order thing started many years ago.
Back then it was more of a :" Buy it before, so you pay 10 bucks less " kind of thing, which is why we did it.

But nowadays, I haven't pre-ordered anything in like a decade by now.
The last thing I preordered was Metroid Prime 2, it came with some physical object that made it worthwhile. I got the collectors edition version of Mass Effect 2 with the metal case, I'm not sure if that was a pre-order. That would've been 2010.

I try not to be too brutal (eventually) because eg the ME2 thing in retrospect was a scripted event. Certain things are supposed to happen, so I don't count anyone out as being on their "path" necessarily.
Acetyl 27 Jul @ 3:21pm 
Originally posted by St✩rlight:
Originally posted by Acetyl:
I'm always doing 10 things at once. Everything has to serve a higher purpose and I will apply force of will to make it do so.
Tmi
You'll get what you're given buddy. That's what separates me and you. I can, you can't. You can't balance autoplastic and allopastic defenses. I don't what you say or what you want.
0utSyd3r 27 Jul @ 3:27pm 
Learned that lesson hard after BF2042 released... £100 down the crapper just to play it a week early and it was dead in the water come the 6th month.
Originally posted by 0utSyd3r:
Learned that lesson hard after BF2042 released... £100 down the crapper just to play it a week early and it was dead in the water come the 6th month.

Uhh, that sounds painful.
pre ordering made sence in the older fysical release days.

I remember waiting in line at midnight... to buy a ticket for a movie "with a free copy of a game" to circumvent the law that did not allow the store to sell games after opening times..

and just a few people after me they shouted sorry we are out...!

ah those days.

but digital copies have no limited supply... so there is no reason to preorder at all.


=====
now while the name is wrong.. they could ofcourse say.. we need more money to fund the creation of our game... so we give a free copy to backers of our gofundme..

to the buyers they get a discounted price.. but at the cost of possible getting no product (if the developed fails completely)( or a half-assed half completed product that misses many of the promised features (if it happens to be a more difficult project than expected)

to the developer they get an alternative way to fund the game..and a way to have less risk involved with making the game.

this can in rare cases go well minecraft famously went up in price as it got further and further in beta.. and we all agree it is a good game..


but in most cases preorders means just -> hey they already paid me? why should I even put in any more work... it is not like they going to pay me more if I do.. or less if I dont...
sure they be angry but what they going to do ask for a refund, 2d hand sell? cant muhahahaha

Last edited by Dutchgamer1982; 27 Jul @ 3:37pm
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