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As for mechanics I hate. Pretty much anything designed to make a game more grindy.
i dislike adds in bosses. being attacked by the boss + their 20 little random bad guys is obnoxious, a boss should be fun enough to stand on its own. the worst bosses in the fromsoft series are often hordes of small enemies or a large boss + some smaller annoying adds.
Been playing a lot of GoW: Ragnarok recently and one of the Berserker bosses does that exact thing. Kept getting stunned by a poison bomb from one of his adds right as the boss would hit me, and he'd proceed to rip off 75% of my health after getting stunlocked into his combo. Frustrating to say the least.
Meanwhile I've played games like Destiny for years and they almost always had adds aiding the boss, but most of them generally weren't a problem and often served to act as "resupplies" or served as filler while the boss had an "immunity phase" or similar.
Yeah, I agree a lot with those. In addition to well made parry mechanics, well made and fun movement mechanics are also great. Nothing is more fun than finding ways to traverse the map in hilarious ways, such as that one Spiderman game that lets you cross the whole map in mere minutes without ever touching the ground. Can't remember the name unfortunately.
One mechanic what I'm not really fond of is quick-time events, specifically button mashing, and especially if the button inputs randomly changed each time you have to do it. One game where I absolutely hated the QTEs was DBZ Ultimate Tenkaichi. On top of the rock-paper-scissors BS they put into the core gameplay, the QTEs were just godawful and wouldn't input properly. I remember playing the CaC side story they had in that game and one of the Great Apes had a QTE where it was horribly delayed. Got nailed by that rock at least two dozen times before it finally worked.
dislike qte
And timers. I ♥♥♥♥♥♥♥ HATE timers in games, or a limited amount of turns in a turn-based game, or you auto-lose.
The whole cinematic thing. It's great when it is done right, but often it's just artists trying to be pretentious and okay, it's a nice scene but it's spoiled by forcing me into a 10-minute slow build up just to see something that would have been more impressive if you just let me play.
The whole theme park experience. You will walk here, you will look at this. Oh you want to check the menus and get a basic idea of how to play? Sorry, you have to click this button and you have to do this. Just lame tutorials and cut scenes and developers telling you how to appreciate their dumb cinematic product the way they want you to.
Why do developers even release these games if they just want to play it themselves and not let the player play?
For things I hate... well, dislike is more like. For some reason, and I'm probably alone here, I dislike bosses because it feels like it stops the momentum. Might be my ADHD but I don't want to stay in the same fight for that long. Not the worst thing ever, I know, I just wanted to throw in something less common.
Hate: hiding a load screen behind dragged out walking/crawling sections. Holding up to walk is as fun as moving in a wheelchair, I hate it.
Plus there is so much control over the players in-put so you do a bunch of stuff to the make the game a lot more fun, and you can have so much more to the game itself.
Don't want to post too much cause maybe I might finish some of my work one day.
Plus there are stuff for hud displays that go un-used in games, allowing for a players role to change the hud screen that controls actions in the game from the mouse and keyboard as well.