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Is EVERY game developer now going to be using Unreal Engine 5?
I swear, EVERY TIME I hear a new game or sequel announced, it's running now on Unreal Engine 5. Mafia: The Old Country? Unreal Engine 5. The sequel to Alien Isolation? Unreal Engine 5. Metal Gear Solid: Snake Eater? Unreal Engine 5. And now the Witcher IV? UNREAL ENGINE 5. More like "this is unreal ♥♥♥♥♥♥♥♥!"
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Until UE6 comes out yeah probably
the fox engine was designed with portability for UE-type environments in mind.

so most of them are probably just the fox engine ported into ue.

the reasons for doing this are complicated, but did you know there are major european intelligence outfits that have pushed the idea that the brain will read ue backwards and market the eu to itself subliminally as a result?
Last edited by rabapraba p; 15 hours ago
I mean Tripwire has been using the Unreal Engine since the early 2000s. Seems like a ragebait. :cuphead:
I don't buy it though that ANY of them are doing it for "creative or artistic" reasons. The publishers are just looking to save money by using an open source engine so they can fire the veteran devs and replace them with rookie noobies and junior devs who they can afford to pay less and cheaper.
Originally posted by causality:
I mean Tripwire has been using the Unreal Engine since the early 2000s. Seems like a ragebait. :cuphead:

whaat, Tripwire has always been a Uk governmental asset??

what, were they trying to take the iconic tripwire mine from halflife, the symbol the king is obsessed with, and take it for their own national rep?
Last edited by rabapraba p; 14 hours ago
Nah, most AAA studios have their own engines.
It's not a terrible engine. You just need modern hardware.
Because with Unreal Engine 5 they can use the built in shaders to make games look more modern without having to do anything. Sure it'll bog a 4080 down to 30-40fps because it's unoptimized hot trash... but they don't care.
I think it's a symptom of a greater problem. The game industry has a strong preference towards contract work and people who aren't contract workers are likely to get fired just because. Proprietary game engines become more trouble than they're worth when development teams are being shuffled around every five minutes so it becomes a necessity to rely on licensed engines like UE or Unity. It's gonna be a lot easier to hire people that already know how to use those than finding some of the old kojima studio devs to figure out how fox engine works.
Originally posted by Pierce Dalton:
Nah, most AAA studios have their own engines.

they ported fox into autodesk and called it stingray.

how does someone even make this stuff up?
Originally posted by Midnight Sky ✨🌙✨:
I think it's a symptom of a greater problem. The game industry has a strong preference towards contract work and people who aren't contract workers are likely to get fired just because. Proprietary game engines become more trouble than they're worth when development teams are being shuffled around every five minutes so it becomes a necessity to rely on licensed engines like UE or Unity. It's gonna be a lot easier to hire people that already know how to use those than finding some of the old kojima studio devs to figure out how fox engine works.

you mean rather than obeying the contractual free release obligations, they're simply breaking contract and shifting the entire industry to make the penalties a moot point?

my god this might as well be autocratic state powers playing boulé !

y'know, with people, like was planned for the v subsistence content at one point.

it was considered a little too similar to a certain executive's wii bowling suggestion, which was considered problematic at the time.
Last edited by rabapraba p; 13 hours ago
Wonder if that will create some problems for Steam/Valve since Unreal Engine 5 is owned by Epic Games.

According to Wikipedia. Epic Games takes about 5% of gross revenue from developers as fees for using UE5, but allows the fee to reduce to 3.5% if they also release on Epic Games store.
Originally posted by rabapraba p:

you mean rather than obeying the contractual free release obligations, they're simply breaking contract and shifting the entire industry to make the penalties a moot point?

my god this might as well be autocratic state powers playing boulé !

y'know, with people, like was planned for the v subsistence content at one point.

it was considered a little too similar to a certain executive's wii bowling suggestion, which was considered problematic at the time.

So instead of average Millennials and Gen Z workers being "gig workers" and doing things like Uber Eats and DoorDash, now the gaming industry settles for "gig devs" that they can easily hire and fire with the same speed and ease as corporations already do with retail workers. Nice to see that big corpos "care" so much about their workers like they usually do.
Originally posted by Chaosolous:
It's not a terrible engine. You just need modern hardware.
modern hardware can barely run unreal 5

there have been numerous games that used unreal 4 and ran fine, were updated to use unreal 5, and ran like complete ♥♥♥♥ from then on
real life will also be running on unreal engine 5 soon
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