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so most of them are probably just the fox engine ported into ue.
the reasons for doing this are complicated, but did you know there are major european intelligence outfits that have pushed the idea that the brain will read ue backwards and market the eu to itself subliminally as a result?
whaat, Tripwire has always been a Uk governmental asset??
what, were they trying to take the iconic tripwire mine from halflife, the symbol the king is obsessed with, and take it for their own national rep?
they ported fox into autodesk and called it stingray.
how does someone even make this stuff up?
you mean rather than obeying the contractual free release obligations, they're simply breaking contract and shifting the entire industry to make the penalties a moot point?
my god this might as well be autocratic state powers playing boulé !
y'know, with people, like was planned for the v subsistence content at one point.
it was considered a little too similar to a certain executive's wii bowling suggestion, which was considered problematic at the time.
According to Wikipedia. Epic Games takes about 5% of gross revenue from developers as fees for using UE5, but allows the fee to reduce to 3.5% if they also release on Epic Games store.
So instead of average Millennials and Gen Z workers being "gig workers" and doing things like Uber Eats and DoorDash, now the gaming industry settles for "gig devs" that they can easily hire and fire with the same speed and ease as corporations already do with retail workers. Nice to see that big corpos "care" so much about their workers like they usually do.
there have been numerous games that used unreal 4 and ran fine, were updated to use unreal 5, and ran like complete ♥♥♥♥ from then on