All Discussions > Steam Forums > Off Topic > Topic Details
Why isn't gaming in 32K resolution common today?
That is 30720 x 17280 pixels, which is powerful than 4K (3840 x 2160) or even 1440p. However what would gaming be like if it was 32K resolution? Even for the games around today, they cap out at around 1080p or 4K (which is the most common on steam) instead of 8K or 16K resolution.

Would the imagery be sharper in 32K whilst playing or is it too overkill for video games? There's a market for 8K TV's or monitors which can support 16K or 32K resolutions (on some models), the hardware itself advertises for 7680 x 4320 resolution. Do you even own an 8K TV at home?

Also, 8K TV's are overpriced. Monitors that support 4K resolution are becoming common rather than making 8K the default option. Can an average player really fork out the extra funds on purchasing a 8K monitor despite that costing more? Are there graphics cards that can support 32K resolution at max settings with no lag.
Last edited by Shadow-79; 17 hours ago
< >
Showing 1-15 of 15 comments
why would developers spend their time on a hyper niche setup?

/thread

*instantly unsubs from discussion as well*
Last edited by careering; 18 hours ago
Bro really took the op seriously.
The imagery for most people isn't even sharper at 4K vs 1080p. Create an image in Gimp, Photoshop, Krita, whatever you use. Alternate two contrasting colors every pixel until you have the full image. Then look at it fullscreen on your monitor and tell me if without leaning in if you can see the individually colored pixels, or a smooth, solid color across your screen comprising of both colors combined?

If you see both colors combined, it's because the monitor is already sharper than your own visual acuity. A 25" monitor at normal desktop distance will be blended. Adding more pixels into it won't change what you perceive from the image. If you go higher than 25", the pixel density will get lower, and you may begin to see differences and have to go to a 1440P monitor which has the same pixel density at 32" as a 1080P screen does at 24. And that is the scenario where you notice differences.

above 25", 4K make look sharper than 1080p, but it won't look sharper than 1440p until you get up to 38" at desktop distances. Meaning about 25-30" from the screen. Gamers aren't gaming on a monitor this size usually. Unless it's an ultrawide in which that doesn't change pixel density.

Now, here's the other side of this. If you play a game at 4K, typically it's going to take 4x the hardware to render it at the same frames per second. Which means for a modern game you may struggle to maintain 30fps on high settings without using gimmicks like DLSS and dynamic resolution, both of which aren't really 4K, they're lower resolutions with a filter. If you're running a game at 30fps, it's going to look blurrier when the camera moves than a lower resolution will running at higher frame rates. The motion blur will be greater than the differences between resolutions you can't even see.

This is why gamers, at least, any of them with two neurons to rub together, do not game at 4K.
Seems the answer was in the question.
hardware limitations … I mean 4k is sometimes a chore to get running at a descent fps let alone 32k
since the norm would be actual 8 panels of 4K which would network to more then most breaker panels handle plus all the fakes of this nature. would really be just 4K not one panel of 30720 x 17280 pixels

figure someone has 8 smart phones screens linked right now and going It works fine.
Last edited by SAY; 18 hours ago
Because it's wildly impractical. Games will render at whatever resolution your hardware can handle. Most people stop at 1440p or 4K because that's the sweet spot for performance and cost. More than that though, other media would be hopelessly outclassed. My Blu-ray collection would become redundant overnight. No upscaling or upsampling technology in existence is going to make 1080p and 4K content watchable on a 32K screen.

I mean... you could watch it, but it would look atrocious. VHS on a CRT TV would look better.
Last edited by metamec; 18 hours ago
Cuz the screen's too big, I'm enjoying my 1920x1080 monitor and will never go bigger
4K is already pointless outside of professional work. 8K is absurdism.

Snything above and you really need a logic course.
I prefer a game to be smooth rather than ultra high resolution. 1440P is enough for me. You only really need higher resolution than that for non-gaming.
Originally posted by Gamba:
Cuz the screen's too big, I'm enjoying my 1920x1080 monitor and will never go bigger

Mostly the same for me. The difference I have though is when it comes to doing things most people don't do for games. I play a lot of older stuff, including SNES, PS1, and later. Things scale better into 1440P usually. 240p, 480p, 720p all fit into it perfectly, but more interesting to me at this point is filters and shaders. Doing a proper CRT shader where each pixel of game content is broken down into vertical channels of red, green, and blue to simulate the mask on a CRT screen does look and scale better with more real estate. And playing games with those filters is absolutely amazing.
I run a 1080P 240hz 27" and 1440P 180hz. 32" also have a 27" 1440P.

You would never really tell a different at normal viewing distances with todays games as they are all blurred from the factory.

The only monitor to make a huge difference is my 16" 1600P monitor. But it sucks outside of it's crazy PPI.
Last edited by BloodRage GTI; 18 hours ago
pcs are barely able to handle 8k right now...... it aint happening any time soon.
Idk. Why isn’t 600 frames a second common?
Originally posted by Shadow-79:
Would the imagery be sharper in 32K whilst playing or is it too overkill for video games?
Not really.

The biggest reason they don't make games like that is because even an AAA game will have less than 1000 users that actually run such an expensive setup.

https://steamhost.cn/hwsurvey/

Another reason is consoles. I don't think there's even one that runs past 4k. (Correct me if I'm wrong.)

Devs can't be bothered to update the UI when they port from PC to console. They certainly don't care about resolution.

Even remakes of old games are lucky to get a 1080 boost. (Looking at you 'Mass Effect'.)
Last edited by Jackie Daytona; 16 hours ago
< >
Showing 1-15 of 15 comments
Per page: 1530 50

All Discussions > Steam Forums > Off Topic > Topic Details