All Discussions > Steam Forums > Off Topic > Topic Details
Environmental Storytelling
Got any favorite moments?
< >
Showing 1-15 of 17 comments
Medified 5 Aug @ 10:23pm 
My favorite moment is when the skies over Ohio were black because safety regulation is apparently bad
The untidy rooms of based people, or the tidy rooms of victims.
kbiz 5 Aug @ 10:30pm 
The Batman games had plenty.

The Fallout series had plenty.

But I can't think of anything good.
- the entirety of the research hall in bloodborne
- ashina castle in sekiro after the interior ministry invades
- the giant destroyed war machines and automotons in liurnia in elden ring
- anor londo, the oolacile township and chasm of the abyss in dark souls 1
- the dumping grounds area in the depraved valley in demons souls
- the entirety of the ringed city in dark souls 3
Last edited by salamander; 5 Aug @ 11:22pm
SWAT 4.

The action is tame by todays standards. But, the maps sometime told an ugly story.
Dead Space mainline games and a few side games that uses the environment has good use of them and there's a lot of them. Like how the corruption started spreading over a certain area of the ship or a lot of dead people in the apartment complex after the evacuation or learning the fate of certain characters of the SCAF expedition characters from logs that hints and gives clue on certain areas if you decide to take the time and effort to finding out these tragic fates.

Halo has some too... but only ODST has the most notable environmental story telling out of all the Halo mainline games due to it mostly showing what happened during the time you were knocked out as the rookie and having you wonder in certain places what happened here?
If you played ODST you too would wonder why are there dead elites.

Originally posted by kbiz:
The Fallout series had plenty.

Can confirm that almost every Fallout game had good environmental storytelling.
Like... almost every Vault you discover in Fallout is always going to be an aftermath of a sick and twisted experiment or something terrible has happened to the dwellers within the vault.

There's a lot of games out there with environmental story telling and when it's good.
It's good.
The whole of Amnesia The Dark Descent. Even if you skip all of the journal pages and skip dialogues, the story still pretty much unfolds the further into the castle you go. The environments were brilliantly crafted.
kbiz 5 Aug @ 11:16pm 
Originally posted by OmegaBilly1:
Originally posted by kbiz:
The Fallout series had plenty.

Can confirm that almost every Fallout game had good environmental storytelling.
Like... almost every Vault you discover in Fallout is always going to be an aftermath of a sick and twisted experiment or something terrible has happened to the dwellers within the vault.

Yeah, something always went wrong with those vaults despite VaultTec's assurances - and it was your job to figure out what happened. Plus, you had lots of hotel room story telling with posed skeletons.
the original team silent quadrology are also filled with environmental storytelling. some of my favourite parts:

- silent hill 1, alessas classroom and midwich in general
- silent hill 2, the labyrinth
- silent hill 3, the church
- silent hill 4, forest world
Originally posted by salamander:
the original team silent quadrology are also filled with environmental storytelling. some of my favourite parts:

- silent hill 1, alessas classroom and midwich in general
- silent hill 2, the labyrinth
- silent hill 3, the church
- silent hill 4, forest world

All superb choices, so good narrative in all those
The Yakuza series. Man the world is so unique and something special
Breathe 6 Aug @ 11:41am 
I'm probably misunderstanding the question but Ferngully. I saw it as a kid and loved it. Corniness aside, it was a beautiful story that showed me how very much alive nature is. It left a profound impact I carry with me today. "Can't you feel its pain?" periodically resurfaces in my heart or mind.

Anyway what about you? Maybe I'll understand what you meant if you answer.
All of Riven
I’m drawn to space and alien landscapes - imagine islands and crystals floating in an ethereal, gravity-free realm, all bathed in a soft blue glow.

Or perhaps surreal dimensions, the world of the subconscious, where up and down trade places, and doors open to completely unexpected worlds filled with curious, otherworldly oddities.

I will also devote special attention to post-apocalyptic landscapes - the decaying remnants of cities, where buildings lean like fallen giants with hollowed-out eyes, as if slain in some unfathomable war. Moss and vines creep over their bones, and plants burst through the fractured skeleton of civilization.

Video games that include such scenes are my favorites. I also loved the detailed world-building in Hogwarts Legacy - though not so much for its gameplay, but because it feels like an interactive museum of the wizarding world
Breathe 6 Aug @ 11:58am 
Originally posted by Cinnamoon_dragon:
I’m drawn to space and alien landscapes - imagine islands and crystals floating in an ethereal, gravity-free realm, all bathed in a soft blue glow.

Or perhaps surreal dimensions, the world of the subconscious, where up and down trade places, and doors open to completely unexpected worlds filled with curious, otherworldly oddities.

I will also devote special attention to post-apocalyptic landscapes - the decaying remnants of cities, where buildings lean like fallen giants with hollowed-out eyes, as if slain in some unfathomable war. Moss and vines creep over their bones, and plants burst through the fractured skeleton of civilization.

Video games that include such scenes are my favorites. I also loved the detailed world-building in Hogwarts Legacy - though not so much for its gameplay, but because it feels like an interactive museum of the wizarding world
I haven't purchased a game in a minute so I don't have any points to give but I just want to say how much I appreciate your comment.
< >
Showing 1-15 of 17 comments
Per page: 1530 50

All Discussions > Steam Forums > Off Topic > Topic Details