Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Fallout series had plenty.
But I can't think of anything good.
- ashina castle in sekiro after the interior ministry invades
- the giant destroyed war machines and automotons in liurnia in elden ring
- anor londo, the oolacile township and chasm of the abyss in dark souls 1
- the dumping grounds area in the depraved valley in demons souls
- the entirety of the ringed city in dark souls 3
The action is tame by todays standards. But, the maps sometime told an ugly story.
Halo has some too... but only ODST has the most notable environmental story telling out of all the Halo mainline games due to it mostly showing what happened during the time you were knocked out as the rookie and having you wonder in certain places what happened here?
If you played ODST you too would wonder why are there dead elites.
Can confirm that almost every Fallout game had good environmental storytelling.
Like... almost every Vault you discover in Fallout is always going to be an aftermath of a sick and twisted experiment or something terrible has happened to the dwellers within the vault.
There's a lot of games out there with environmental story telling and when it's good.
It's good.
Yeah, something always went wrong with those vaults despite VaultTec's assurances - and it was your job to figure out what happened. Plus, you had lots of hotel room story telling with posed skeletons.
- silent hill 1, alessas classroom and midwich in general
- silent hill 2, the labyrinth
- silent hill 3, the church
- silent hill 4, forest world
All superb choices, so good narrative in all those
Anyway what about you? Maybe I'll understand what you meant if you answer.
Or perhaps surreal dimensions, the world of the subconscious, where up and down trade places, and doors open to completely unexpected worlds filled with curious, otherworldly oddities.
I will also devote special attention to post-apocalyptic landscapes - the decaying remnants of cities, where buildings lean like fallen giants with hollowed-out eyes, as if slain in some unfathomable war. Moss and vines creep over their bones, and plants burst through the fractured skeleton of civilization.
Video games that include such scenes are my favorites. I also loved the detailed world-building in Hogwarts Legacy - though not so much for its gameplay, but because it feels like an interactive museum of the wizarding world