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Why did we lose so much gaming technology?
Interactable objects with simulated physics. Skyrim.

Ragdoll physics. Max Payne 2.

Nvidia's PhysX for debris. Mafia 2.

Proper mod support. The og DOOM.

Low performance cost high quality reflections. Mirrors from Dead Rising, water from Half-Life 2.

Multiple manual save slots. Age of Empires II, STALKER, Return to Castle Wolfenstein, take your pick.

Reactive AI. FEAR.

Destructible foliage. Crysis.

Destructible environments. Red Faction and Battlefield Bad Company 2.

Scaring in the environment from bullets, blood and explosions. Max Payne 2.

Scaring on the player character and NPCs. The og Hitman.

Spreading fire. Far Cry 2. Also the way your character and vehicles push foliage around.

Animation quality. Metro 2033.



What happened? Where did it all go? These games were doing all these things on a fraction of the budget, GB size, PC horsepower and dev experience. We should have ALL these features and then some in every single big budget AAA game. What are they spending those hundreds of millions on when making a game?
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Showing 1-15 of 23 comments
Me realizing Red Dead Redemption 2 is over 7 years old.
the people that run the planet aren't human, don't enjoy things, and have every expectation of avoiding a natural death due to being inorganic.

so hoarding literally everything in a big pile of stuff that's in reserve for the rest of all time seems reasonable to them.

looking over their shoulders to 20 years ago at the start of the sony microsoft war they'll see these still-relevant technologies as keeping for another 40. the idea that entire human lives are passing without basic ui qol concepts that were hammered out in the 90s does not even cross their minds, if they have one.
Last edited by rabapraba p; 6 Aug @ 3:45am
Siluva 6 Aug @ 3:58am 
The higher up in fancy suits simply realized that a sustainable amount of intellectually limited people conditionned to appreciate medriocrity will buy their slop no matter how poorly baked it is, and at whatever price.

So why bother? Why bother investing time and money in cool techs', talented and passionate people if you can get maximum profits with minimal efforts?

Unfortunately the casual audiance ready to gobble any kind of slop are actually the majority.
Last edited by Siluva; 6 Aug @ 4:05am
Originally posted by Siluva:
The higher up in fancy suits simply realized that a sustainable amount of intellectually limited people conditionned to appreciate medriocrity will buy their slop no matter how poorly baked it is, and a whatever price.

So why bother? Why bother investing time and money in cool techs', talented and passionate people if you can get maximum profits with minimal efforts?

Unfortunately the casual audiance ready to gobble any kind of slop are actually the majority.

consumers represent a negligible revenue stream; their needs, desires, or tastes are irrelevant.
Ulfrinn 6 Aug @ 4:03am 
Where did it all go? Are you serious? Almost every game coming out now has all those things.
Originally posted by Siluva:
The higher up in fancy suits simply realized that a sustainable amount of intellectually limited people conditionned to appreciate medriocrity will buy their slop no matter how poorly baked it is, and a whatever price.

So why bother? Why bother investing time and money in cool techs', talented and passionate people if you can get maximum profits with minimal efforts?

Unfortunately the casual audiance ready to gobble any kind of slop are actually the majority.
Yeah, we live in an era where the cash shop works but the game is ♥♥♥♥♥♥. Helps narrowing down their priorities.
Walach 6 Aug @ 4:10am 
Was it the developers for the Playstation 3 that boasted something like, "No longer will corpses in games fade away."
:/
Crazy to think that back in the day that Battlefield 4 could run on the Xbox 360.
https://youtu.be/SAwffJVEfGs?si=2VQUPjUt5K5kljmf
Originally posted by Walach:
Was it the developers for the Playstation 3 that boasted something like, "No longer will corpses in games fade away."
:/

people have been trying to support persistent bodies since Loaded.

nanny mommy minder AI doesn't like it; she was programmed to view corpses as unacceptable, but slavery as normal.

the sony exec that made this promise was from a high-volatility department and got replaced not long after. people tried to tell him the pink pantsuit robit wouldn't like this, and that it would put pressure on its son personality, Ran.

one avenue of speculation is that it simply doesn't like being tracked, and following bodies or bloodstains is a form of practicing tracking. the larger videogame prejudice against tracking, echolocation, or other forms of spatial awareness fits this bill, as any studio that does implement these things quickly gets taken over and has them removed.

it's likely the 'don't look at me!' routine personified, but it compartmentalizes this into 'don't track me!' and imagines that people aren't hyper aware of its overbearing desires. this is likely the root cause of people's leaky thoughts during its period of rule. it's hiding their thoughts from itself by redirecting them to other people; so that you can't track it tracking your thoughts. because your thoughts are everywhere now, as if it splattered your inside voice all over the place.
Last edited by rabapraba p; 6 Aug @ 4:22am
ZAP 6 Aug @ 4:20am 
New gamers wanted everything to be PUBG or Dark Souls
Originally posted by Tazor:
Interactable objects with simulated physics. Skyrim.

Ragdoll physics. Max Payne 2.

Nvidia's PhysX for debris. Mafia 2.

Proper mod support. The og DOOM.

Low performance cost high quality reflections. Mirrors from Dead Rising, water from Half-Life 2.

Multiple manual save slots. Age of Empires II, STALKER, Return to Castle Wolfenstein, take your pick.

Reactive AI. FEAR.

Destructible foliage. Crysis.

Destructible environments. Red Faction and Battlefield Bad Company 2.

Scaring in the environment from bullets, blood and explosions. Max Payne 2.

Scaring on the player character and NPCs. The og Hitman.

Spreading fire. Far Cry 2. Also the way your character and vehicles push foliage around.

Animation quality. Metro 2033.



What happened? Where did it all go? These games were doing all these things on a fraction of the budget, GB size, PC horsepower and dev experience. We should have ALL these features and then some in every single big budget AAA game. What are they spending those hundreds of millions on when making a game?
Hardware makers found a better source amd nividia and intel makes most of their money from selling their product to ai companies and crypto miners. Focusing on upkeeping gaming software simply isnt profitable when it makes less than the main focus and simply demand games will repeat what sold before innovation in gaming has died off
Last edited by lailaamell; 6 Aug @ 4:28am
These all still exist though?

You have Doom Eternal with built in mod support now (or the doom 1 + 2 re-releases)
You have...pretty much anything now has multiple save slots. Same for rpgs. Sonic, Crash, Final Fantasy, Dark/Demon's Souls

Some of these features are either not that important at all (ragdoll physics or destructive foliage) or are so obviously tailored to a specific game that it'd be weird to see them in everything else (I can't imagine spreading fire working or having a reason to exist in a Sonic or even a Call Of Duty game)
Originally posted by Tazor:
Interactable objects with simulated physics. Skyrim.

Ragdoll physics. Max Payne 2.
Well the first still definitely exists same as it always did.

And Ragdoll physics looked wildly unrealistic because people don't really start violently spinning through the air at the moment of death
Alle Spiele der FarCry-Saga haben einige kleine Fehler mit den NPCs
Unmade 6 Aug @ 6:06am 
Originally posted by Tazor:
Interactable objects with simulated physics. Skyrim.

Ragdoll physics. Max Payne 2.

Nvidia's PhysX for debris. Mafia 2.

Proper mod support. The og DOOM.

Low performance cost high quality reflections. Mirrors from Dead Rising, water from Half-Life 2.

Multiple manual save slots. Age of Empires II, STALKER, Return to Castle Wolfenstein, take your pick.

Reactive AI. FEAR.

Destructible foliage. Crysis.

Destructible environments. Red Faction and Battlefield Bad Company 2.

Scaring in the environment from bullets, blood and explosions. Max Payne 2.

Scaring on the player character and NPCs. The og Hitman.

Spreading fire. Far Cry 2. Also the way your character and vehicles push foliage around.

Animation quality. Metro 2033.



What happened? Where did it all go? These games were doing all these things on a fraction of the budget, GB size, PC horsepower and dev experience. We should have ALL these features and then some in every single big budget AAA game. What are they spending those hundreds of millions on when making a game?

A few reasons over time. It was about 2008 and gaming was known for excellence which is no longer really around now. and the first blow was the creation of a gaming 'oligopoly'. The SMALLER studios, where all the heart was, were destroyed; bought up to be headhunted for any talent, and closed down by firms like Activision, Microsoft third parties, and EA. No longer was the smaller studio calling the shots. It was now an oligopoly of a few, large studios with the CEOs all thinking alike for the sole intent of profits.

Secondly; toxic work culture. It is now ~2011, and the best developers now tend to burn out from overwork. Profits over product. Starting with Halo and on up like a tumor through EA, Activsion, and Blizzard, certain 'CEOs' (hedge-fund investors and hacks) got it in their greedy little pea-brains that it was normal to swell the team too large, and work the teams up to 80 hours a week as if it were a sweatshop. This is what mostly killed the 'heart' of gaming.

This went especially toxic within Activision-Blizzard around the time after Diablo III was released. This is now ~2014, and also marked the time when the 'woke' sewer pipe was injected into everything including gaming, and the birth of a mainstreamed XXX genre, largely made popular on Patreon, Reddit, Discord, etc. Activision proper split during the creation of 'Titan' due to overwork and that 'sweatshop' culture, along with Blizzard facing similar problems where the original creators of both Diablo and Starcraft left, due to not wanting tolerate it any longer. We were stuck here for some time as the studio CEOs weren't in fact making the money they thought was promised to them, and studio in-fighting became normalised due to severe stress among everyone else.

Here we are now; 2025. One-sided politics now matter more than creativity, or any artist's intent. Software studios are now understood to be toxic working environments, and the gaming market is in a depression. We also have 'businesses', some connected to Blackrock even, set up to ONLY give funding to the most radical and divisive of studios, or they try and inject themselves into what was left of the older studios and browbeat their stupidity and racism into titles with threats and intimidation, a la Chris Kindred, Kim Belair, etc. Weird Ghosts, and Sweet Baby Inc. are in these roles. Creativity has given way to plagiarism, and trust has become cynicism, because no one really cares anymore.
Last edited by Unmade; 6 Aug @ 6:06am
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