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Does game quality suffer due to a lack of diversity?
Clair Obscur is pretty much a lock for my game of the year. Usually, when the issue of lack of diversity is raised, it really means an environment that is "too white", and Sandfall faced a minor controversy due to this, which required an official response.

I've been thinking about how my favorite new games and the games I'm looking forward to the most are made by Asian or Eastern European devs which are ostensibly homogenous dev teams.

Does empirical evidence support the idea of "diverse" developer teams being better at making games than ethnically homogeneous dev teams? If that's not the case, what are the underlying assumptions behind the desire to see diversity in the makeup of game devs in, say, France or Japan? If it's not about better games from the get go, what is this about?

Do you think it's unacceptable for the Clair Obscur team to have been so homogenous, regardless of game quality?
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I like Tekken. They have a diverse group of players. They have Jews, Mexicans, Russians, and even Polish.
CO33 has brown folks in it?
What controversy?
Last edited by Last Jackdaw; 6 Aug @ 7:16am


Originally posted by Xero_Daxter:
I like Tekken. They have a diverse group of players. They have Jews, Mexicans, Russians, and even Polish.

Not enough marsupials.
Last edited by Last Jackdaw; 6 Aug @ 7:16am
Originally posted by Last Jackdaw:
Originally posted by Xero_Daxter:
I like Tekken. They have a diverse group of players. They have Jews, Mexicans, Russians, and even Polish.

Not enough marsupials.
You can even play as a Kangaroo and a Bear.
Originally posted by Xero_Daxter:
Originally posted by Last Jackdaw:

Not enough marsupials.
You can even play as a Kangaroo and a Bear.
I am sick of kangaroo's dominating media discourse on Marsupials.

Where is the Quokka representation?
This is a lie, games should be made by developers who love games and have no reason to input their ideologies into the games.

But the old days are over and we have slop on top of more slop. Nothing in gaming now is appealing. No matter if done by diversity or developers now.

It is playing safe that is doing more damage than good. Just leave gaming a lone or make games for those that want them and leave us to enjoy what we want away from all that crap
Last edited by SophieSkyrim1984; 6 Aug @ 7:26am
Faiyez 6 Aug @ 7:31am 
I should add that Clair Obscur was an extremely French game, which really added to its charm.

I'm not sure how well that would have worked with more diversity.
Originally posted by Faiyez:
Clair Obscur is pretty much a lock for my game of the year. Usually, when the issue of lack of diversity is raised, it really means an environment that is "too white", and Sandfall faced a minor controversy due to this, which required an official response.

I've been thinking about how my favorite new games and the games I'm looking forward to the most are made by Asian or Eastern European devs which are ostensibly homogenous dev teams.

Does empirical evidence support the idea of "diverse" developer teams being better at making games than ethnically homogeneous dev teams? If that's not the case, what are the underlying assumptions behind the desire to see diversity in the makeup of game devs in, say, France or Japan? If it's not about better games from the get go, what is this about?

Do you think it's unacceptable for the Clair Obscur team to have been so homogenous, regardless of game quality?

I could care less about the diversity of a game. I play them for the story and gameplay.

I won't play any game that puts diversity above story and gameplay.

Keep fooling yourself that diversity matters most and you will continue to get games that aren't worth playing. That isn't why I started playing games in the first place.

All that said, I've played games that have diverse characters like in Dragon Age: Origins. That wasn't the main selling point of the game. It just so happened to have diverse characters in it. THAT is the correct way to make a game.

Great gameplay and story with diverse characters in it. Not forced diversity.
Originally posted by Faiyez:
I should add that Clair Obscur was an extremely French game, which really added to its charm.

I'm not sure how well that would have worked with more diversity.

The CO team was diverse. Its france.
rogue deckbuilder #69 only has an identity because of its diversity.
I love the beef that elves and dwarves have in fantasy games.

“A dwarf breathes so loud we could have shot him in the dark.” -The Lord of the Rings.
stan is pro diversity until his clones develop differences.
Originally posted by SophieSkyrim1984:
This is a lie, games should be made by developers who love games and have no reason to input their ideologies into the games.
This is a contradictory statement, given that video games are art.
Though it still depends on the game, and overdoing it or going too hard on it can ruin the experience.
Let us have our own gaming world and you have yours. Why ruin ours for no reason
Last edited by SophieSkyrim1984; 6 Aug @ 7:54am
Ulfrinn 6 Aug @ 7:56am 
People don't want diversity in games, especially those making the games they try to claim some kind of badge of honor for being diverse. So, they have characters that don't fit a setting put in place solely for that characters skin color and a check box? It's not diversity, ti's just virtue signaling, and that's what modern games do if any.
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