All Discussions > Steam Forums > Off Topic > Topic Details
does playing games gives you edge in real world?
hi guys Im AAA, 28. i started playing game when i was 4 my first game was stronghold. i've been playing mostly strategic games through my life. when i went to college i realized something. those who played strategic games in their life have a somewhat better strategic thinking abilities. it's just you know what to do. so now i'm trying to prove it as a gift to my younger gamer self and the gaming community ( i still play games i recently finished one in victoria 3 as Persia by reaching 1.3 b in gdp and 22 standard of living in 1927. i could go for 2 b before 1938 but that was enough :) )
i really appreciate your help if you could help me gather the data by filling the survey and shairng your steam id and set the palying hours public for a few day so i can extract the numbers and do the regressions on them.

this is the survey link. https://utaedu.questionpro.com/t/Ab95GZ6P3I

if you have any questions ask me here and if you have any suggetions or ideas i'm all ears. thank you all.

guys please fill the survey first and then join the discussion i want to know your genuine thoughts for the data and us talking could lead them a bit.
Last edited by AvgMeowEnj; 19 hours ago
< >
Showing 1-15 of 51 comments
Nope, because their is no reset, re-specting your perks, and no god mode. Death is death and consequences are real. Plus have seen a person ever fall through the world by jumping into a corner over and over again
Last edited by SophieSkyrim1984; 20 hours ago
Originally posted by SophieSkyrim1984:
Nope, because their is no reset, re-specting your perks, and no god mode. Death is death and consequences are real. Plus have seen a person ever fall through the world by jumping into a corner over and over again
there are actually some papers to say the otherwise like this one " Let the games begin:
The relationship between video gaming and entrepreneurial mindsets " it suggests that an individual who exhibits a high level of entrepreneurial orientation has an enhanced opportunity recognition capability when the intensity of playing video games is also high.
Last edited by AvgMeowEnj; 20 hours ago
it depends on how well the game is made, how close its mechanics and spatial relationships are to something real, how easily your body emulates the movements, etc.

thus why so many games focus on the use of single-shot disposable magical abilities, burst limiters, canned combos, ults and magical uncounterable pokes, and ignore the actual mechanics of fighting.

knowledge-based games translate more easily, but face even stricter controls and market allegiance against them. knowledge isn't supposed to be free, let alone cheap or easily obtainable.

plus most of these controls over gaming are derived from god, as he's obsessed with gaming and thus squatting on the potential benefits it can provide to people who aren't him. so there's a very low chance of arguing anyone down about it.
Last edited by rabapraba p; 20 hours ago
Originally posted by rabapraba p:
it depends on how well the game is made, how close its mechanics and spatial relationships are to something real, how easily your body emulates the movements, etc.

thus why so many games focus on the use of single-shot disposable magical abilities, burst limiters, canned combos, ults and magical uncounterable pokes, and ignore the actual mechanics of fighting.

knowledge-based games translate more easily, but face even stricter controls and market allegiance against them. knowledge isn't supposed to be free, let alone cheap or easily obtainable.

plus most of these controls over gaming are derived from god, as he's obsessed with gaming and thus squatting on the potential benefits it can provide to people who aren't him. so there's a very low chance of arguing anyone down about it.

yes indeed. i think these topics should be studied even more because the effects are mostly unknown and games should be picked not only for their fun giving attributes but also for the long term effects on mind and body. in the past they viewed mostly negatively but now we can say they have some pretty good perks too.
I think games definitely make it faster and easier to teach someone something. Not sure if that qualifies as an edge though. Map co-ordinates and grid references for example, learning this in a game takes kids a few minutes, it used to involve multiple Geography lessons and be boring as hell.
I suppose certain puzzle games help with cognitive abilities.

Oldskool RPG games certainly trains your higher math skills when you got to distribute skill points. lmao

But playing Street Fighter probably won't turn you into a better street fighter.
I tried T-posing at my mom and she smacked me.
Originally posted by AvgMeowEnj:
Originally posted by rabapraba p:
it depends on how well the game is made, how close its mechanics and spatial relationships are to something real, how easily your body emulates the movements, etc.

thus why so many games focus on the use of single-shot disposable magical abilities, burst limiters, canned combos, ults and magical uncounterable pokes, and ignore the actual mechanics of fighting.

knowledge-based games translate more easily, but face even stricter controls and market allegiance against them. knowledge isn't supposed to be free, let alone cheap or easily obtainable.

plus most of these controls over gaming are derived from god, as he's obsessed with gaming and thus squatting on the potential benefits it can provide to people who aren't him. so there's a very low chance of arguing anyone down about it.

yes indeed. i think these topics should be studied even more because the effects are mostly unknown and games should be picked not only for their fun giving attributes but also for the long term effects on mind and body. in the past they viewed mostly negatively but now we can say they have some pretty good perks too.

MKUltra ended research into games because it was having positive feedback results and the project lead was looking for offensive weapons.

The project itself was shut down because it wasn't funded under the assumption it would be used for weapons; it was supposed to be general purpose psychonautica research that was merely masquerading as mind control research.

Then a nazi turned out to be in charge, so they cut the funding.

Anyway the benefits are well known and proven. As well as the susceptibility to hypnotic patterning distingiushable from epilepsy a handful of people are vulnerable to. Almost all of them robots or people with robot-architecture-like genetics. In theory this can be used to suggest things to them, but in practice it's only good for suggesting they go to an uplink so god can pilot them for a joyride or ... whatever he wants them for at this moment.

after things ended they were disinterested because there's no market in therapy or helping people; those are secondary markets which occur after a problem has been caused in the first place. their interests were more in causing problems, and the research was proving that games were a threat to this interest.
Last edited by rabapraba p; 19 hours ago
Originally posted by Moose:
I think games definitely make it faster and easier to teach someone something. Not sure if that qualifies as an edge though. Map co-ordinates and grid references for example, learning this in a game takes kids a few minutes, it used to involve multiple Geography lessons and be boring as hell.

Gamified apps are fun.

Quizlet, Duolingo, Kenhub for example.
Mina 19 hours ago 
yes until you become old
Probably, gives you a thick skin if you play competitive games.
There've already been studies on this. Yes, it does, but not in the way you're thinking.

https://www.nbcnews.com/id/wbna12955998
Last edited by Chaosolous; 19 hours ago
You can learn a lot depending on the game, better hand eye coordination as well probably :bluerune::luv:
yes playing bloodborne has helped me a lot in my experiences fighting werewolves and eldritch abominations in the real world
Originally posted by Moose:
I think games definitely make it faster and easier to teach someone something. Not sure if that qualifies as an edge though. Map co-ordinates and grid references for example, learning this in a game takes kids a few minutes, it used to involve multiple Geography lessons and be boring as hell.

yessss! that's the gamification of boring tasks. you can do it in schools and even firms too. but this study focuses on some parts of our cognitive abilities. there are some researches in this area but this is more specific.
< >
Showing 1-15 of 51 comments
Per page: 1530 50

All Discussions > Steam Forums > Off Topic > Topic Details