Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Another thing would be them releasing a garbled, uncomplete mess of a game just for the sake of releasing it. Duke Nukem Forever style. But if Valve were going to do that, they'd have done it already.
Hey man, congrats on being a mod!
Yes, let's not bother to blame the publishers, or the marketers, or the game coverage sites, or the third-party sellers, or the...
Well, it's one thing to market your game and do advertisement, but another to blindly run into the shop and buy it and think "omg this is the best game evaaar!!!".
If the game then doesn't fit the expectations, because you hyped yourself so much, well...yes, then it is more the fault of the user itself.
Hype needs to be established before the stupid people fall for it. If it weren't for media placement, there wouldn't be anything besides word of mouth to establish hype. So yes, the aforementioned parties are just as guilty of building the hype machine as the consumer.
I disagree with that, as i see that as normal advertisement.
I'm also not running to McDonalds and am thinking "omg what great hamburger and it looks so delicious and big" and when i buy it i'm disappointed, because it looks like...well..like it looks.
Same goes for games.
I'm not either, but that doesn't preclude me from recognizing that humans are, by nature, gullible and especially susceptible to the effects of mass marketing.
It's not like they finished the story. Valve created the hype themselves by telling a story -- a really good one -- without ever finishing it. They told the story and ended it the way they did for the sole purpose of creating hype. Had they finished it, people wouldn't be clamoring quite so much for the conclusion. Blaming the gamers for expecting a worthy successor is typical of the blind faith of a typical Valve fan. It's that whole "Valve can do no wrong" mentality that comes with the territory of suggesting to rabid Valve fans that Valve has faults.
In my opinion, the next Half-Life story couldn't ever live up to the position Valve put themselves in. The gameplay might rock the house (and hopefully it does as the gameplay by Episode 2 was starting to get a bit bland), but if the next Half-Life only briefly involves the arc from Half-Life 2, much like how the transition from Half-Life 1 to Half-Life 2 went, then it'll not satisfy any of the fans (except the blind faith crew). Expectations aside, using the same formula over and over again is a losing formula when you're telling a story. It might work for a CoD or a CS where repetition is the draw, but telling the same story in the same way in a story-driven game is a recipe for disaster.
I'll buy the next Half-Life on day one. My expectations are quite high even though I'm prepared for it to not live up to the expectations that were set by Valve when Episode 2 ended.
after the beta leak.. that was it.. and even so.. here we are doing just fine.
then they made episodic content and never finished that.
and now you want them to give you more incomplete content.
man i should totaly join the game dev industry.
and just make half done games.. profit.