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you can get the current build ID on the steam servers via "app_info_print #ID".
But take into account, due a nice bug[github.com] you cannot pipe it into anything except TTY.
The build ID of your local installation can be found in the manifest file (%SERVER_INSTALL_DIR%/steamapps/manifest_#APP_ID.acf under windows).
If you want to write an auto updater, I found two solutions:
- Use steam WebAPI like GetScheme or isUpToDate. But it seems, that not all games support this web API (also, some needs the client app_id insteand of the server app_id as parameter
- extract the steam server build ID from steamCMD cache file (%STEAMCMD%/appcache/appinfo.vdf under windows)
I started a private project[github.com] which implements the second approach and has a roughly implementation of the first one. The project still needs some tests + never compiled/tested under linux yet.
you can get the current build ID on the steam servers via "app_info_print #ID".
But take into account, due a nice bug[github.com] you cannot pipe it into anything except TTY.
The build ID of your local installation can be found in the manifest file (%SERVER_INSTALL_DIR%/steamapps/manifest_#APP_ID.acf under windows).
If you want to write an auto updater, I found two solutions:
- Use steam WebAPI like GetScheme or isUpToDate. But it seems, that not all games support this web API (also, some needs the client app_id insteand of the server app_id as parameter)
- extract the steam server build ID from steamCMD cache file (%STEAMCMD%/appcache/appinfo.vdf under windows)
I started a private project[github.com] which implements the second approach and has a roughly implementation of the first one. The project still needs some tests + never compiled/tested under linux yet.
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