Saij 5 Jul, 2013 @ 2:49am
Errors while starting L4D2 dedicated server
Hi,

I have currently installed a L4D2 dedicated server on my Linux Debian 64-bit.
But when I try to start it, there are several errors, warnings and other not-so-good-sounding messages.

Here some of the messages for which I can't find anything helpful on Google:

ConVarRef test_progression_loop doesn't point to an existing ConVar

[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.

Parent cvar in server.dll not allowed (spit_scaling_min_scale)

dlopen failed trying to load: /home/steam/.steam/sdk32/steamclient.so with error: /home/steam/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory

Unknown command "mat_bloom_scalefactor_scalar"

Couldn't find any entities named fire13_timer, which point_template fire13_template is specifying. Couldn't find any entities named fire13_clip, which point_template fire13_template is specifying. Couldn't find any entities named fire13_smoke, which point_template fire13_template is specifying. Couldn't find any entities named fire13_fog_volume, which point_template fire13_template is specifying. Couldn't find any entities named fire14_timer, which point_template fire14_template is specifying. Couldn't find any entities named fire14_clip, which point_template fire14_template is specifying. Couldn't find any entities named fire14_smoke, which point_template fire14_template is specifying. Couldn't find any entities named fire14_fog_volume, which point_template fire14_template is specifying. Couldn't find any entities named fire15_timer, which point_template fire15_template is specifying. Couldn't find any entities named fire15_clip, which point_template fire15_template is specifying. Couldn't find any entities named fire15_smoke, which point_template fire15_template is specifying. Couldn't find any entities named fire15_fog_volume, which point_template fire15_template is specifying. Couldn't find any entities named fire16_timer, which point_template fire16_template is specifying. Couldn't find any entities named fire16_clip, which point_template fire16_template is specifying. Couldn't find any entities named fire16_smoke, which point_template fire16_template is specifying. Couldn't find any entities named fire16_fog_volume, which point_template fire16_template is specifying. Couldn't find any entities named sound, which point_template fire_ballroom_07-template is specifying. Couldn't find any entities named fire03-sound, which point_template fire03-template is specifying. Couldn't find any entities named fire04-sound, which point_template fire04-template is specifying. Couldn't find any entities named fire10-sound, which point_template fire10-template is specifying. Couldn't find any entities named fire27-sound, which point_template fire27-template is specifying. Couldn't find any entities named fire28-sound, which point_template fire28-template is specifying. Couldn't find any entities named fire_ballroom_02-sound, which point_template fire_ballroom_02-template is specifying. Couldn't find any entities named fire_ballroom_01-sound, which point_template fire_ballroom_01-template is specifying. Couldn't find any entities named fire_ballroom_03-sound, which point_template fire_ballroom_03-template is specifying. Couldn't find any entities named fire_ballroom_04-sound, which point_template fire_ballroom_04-template is specifying. Couldn't find any entities named fire_ballroom_05-sound, which point_template fire_ballroom_05-template is specifying. Couldn't find any entities named fire_ballroom_06-sound, which point_template fire_ballroom_06-template is specifying. Couldn't find any entities named fire_ballroom_07-particles, which point_template fire_ballroom_07-template is specifying. Couldn't find any entities named fire_ballroom_07-point1, which point_template fire_ballroom_07-template is specifying. Couldn't find any entities named fire_ballroom_07-point3, which point_template fire_ballroom_07-template is specifying. Couldn't find any entities named fire_ballroom_07-point5, which point_template fire_ballroom_07-template is specifying. Couldn't find any entities named fire_ballroom_07-point6, which point_template fire_ballroom_07-template is specifying. Couldn't find any entities named fire_ballroom_07-hurt, which point_template fire_ballroom_07-template is specifying. Couldn't find any entities named fire_ballroom_07-sound, which point_template fire_ballroom_07-template is specifying. Couldn't find any entities named fire_ballroom_08-sound, which point_template fire_ballroom_08-template is specifying. Couldn't find any entities named fire_ballroom_09-sound, which point_template fire_ballroom_09-template is specifying. Couldn't find any entities named fire_ballroom_10-sound, which point_template fire_ballroom_10-template is specifying. Couldn't find any entities named fire_ballroom_11-sound, which point_template fire_ballroom_11-template is specifying. Couldn't find any entities named inferno02-sound, which point_template inferno02-template is specifying. prop_door_rotating has Door model (models/props_downtown/metal_door_112_dm03_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file prop_door_rotating has Door model (models/props_downtown/metal_door_112_dm03_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file WARNING: orator at 454 5671 2684 missing modelname Attempting to precache model, but model name is NULL

Is there anything I can do against those messages?




Installed with following command:
steam@rainbow ~ $ ./steamcmd.sh +login #### #### +force_install_dir ./left4dead2 +app_update 222860 validate +quit
^
Launched with:
steam@rainbow ~/left4dead2 $ ./srcds_run -game left4dead2 -ip 176.9.103.87 -port 27015 -retry


server.cfg:
//////////////////////////////////////////////////// // Left 4 Dead 2 Standart CFG // // www.ulrich-block.de // // Verwende // um etwas auszukommentieren // //////////////////////////////////////////////////// // *********** Server & Passwort *************** // Nicht veraendern, sonst ist der Server nicht mehr im Internet verfuegbar sv_lan 0 // contact & geo 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, // 6=Middle East, 7=Africa and 255=world. // Die Region, in der der Server steht sv_region 3 // Trage hier deinen Servernamen ein hostname "Stuttgarter Brony L4D2 Server" // Hier dein Rcon Passwort eintragen rcon_password "####" // Setzt ein Passwort. Es muss dafuer das direkte Verbinden mit dem Server erlaubt sein. // Damit das Setzen des Passworts funktioniert, muss die cvar sv_allow_lobby_connect_only auf 0 // stehen. // sv_password "ServerPasswort" // Eigene Motdfile, die nicht ueberschrieben werden kann // Bitte im "modfolder" Ordner (cstrike, dod, tf, etc.) erstellen // motdfile "custommotd.txt" // Modtfile aktivieren motd_enabled 0 // Das Gleich fuer das Serverbanner // Bitte im "modfolder" Ordner (cstrike, dod, tf, etc.) erstellen // hostfile "customhostfile.txt" // *********** Spieleinstellungen, die nach deinen Vorstellungen anpassbar sind *************** // Mit der cvar sv_gametypes wird festgelegt welche Spiel-Typen zulaessig sind. // coop = Kampagne mit 4 Spielern // versus = Versus-Modus mit 8 Spielern // survival = Survival-Mods mit 4 Spielern sv_gametypes "coop, realism, survival, versus, teamversus, scavenge, teamscavenge" // Setzt einen Schluesselwort, mit dem der Spieler als Lobbyanfuehrer // automatisch mit den anderen Spielern aus der Lobby auf den Server mit diesem Schluessel joint. // Der Server muss zum Zeitpunkt der Suche leer sein und beim Master-Server eingetragen sein. // sv_search_key "" // Der Server wird mit dieser Cvar einer Steam-Gruppe zugeordnet. Die ID, bestehend aus Zahlen, // kann im Administrationspannel der Steam-Gruppe eingesehen werden. // Spieler, die sich in der gleichen Steam-Gruppe befinden, bekommen den Server // im Spiel automatisch angezeigt. Mehrere Steam-Gruppen koennen auch genutzt werden. // Die Steam-Gruppen werden dann mit einem Komma getrennt. // Es koennen auch mehrere Server in der gleichen Steam-Gruppe sein. sv_steamgroup "" // Wenn der Server einer Steam-Gruppe zugewiesen ist, kann mit dieser Cvar festgelegt werden, // ob auch Spieler die sich nicht in der Steam-Gruppe des Server befinden, // auf den Server joinen koennen. // Befinden sich Spieler auf dem Server, koennen auch Spieler, // die sich nicht in der Steam-Gruppe befinden, auf den Server nachjoinen. // 0 = Es duerfen alle Spieler auf den Server joinen. (Standard) // 1 = Es duerfen nur Spieler auf den leeren Server joinen, // die sich nicht in der Steam-Gruppe befinden. sv_steamgroup_exclusive 0 // Erlaubt das direkte Verbinden mittels connect auf den Server. // // 0 = Die direkte Verbindung durch den Befehl connect wird zugelassen. Dies betrifft auch HLSW. // 1 = Verbindung nur durch die Lobby. sv_allow_lobby_connect_only 0 // ************ RATES ***************** // Wenn es Probleme mit Laggern gibt, kannst du hier die Netsettings einstellen // Max bandwidth rate allowed on server, 0=unlimited, max=100000 sv_maxrate 100000 // Min bandwidth rate allowed on server, 0=unlimited sv_minrate 20000 // Minimum Updates vom Client pro Sekunde 30 ist Maximum sv_mincmdrate 30 // Maximum Updates vom Client pro Sekunde 30 ist Maximum sv_maxcmdrate 30 // Wenn Sourcemod benutzt wird folgendes auskommentieren // um choke und loss bei grossen Gegnerwellen zu senken // sm_cvar net_maxcleartime 0.001 // sm_cvar net_splitrate 2 // sm_cvar net_splitpacket_maxrate 50000 // *********** Wenn du weisst, was du tust, kannst du auch hier etwas aendern ************* // SERVER LOGGING, erstellt eine logfile (gebraucht fuer Statsprogramme wie HlstatsX), // "log off" deaktiviert es log off // Das Log in eine Datei schreiben // Default: 0=off sv_log_onefile 0 // Wenn auf '1' dann werden die Logs im srcds/logs Verzeichnis gespeichert // Default: 1 sv_logfile 1 // Bans loggen // Default: 0 sv_logbans 1 // Nachrichten aus der Konsole loggen // Default: 1 sv_logecho 1 // Ingamevoice erlaubt, wenn du es ausschalten willst auf 0 setzen sv_voiceenable 1 // CHEATS & PAUSE sv_cheats 0 // Deaktiviert die Moeglichkeit fuer Clients den Server anzuhalten sv_pausable 0
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Try it again, I'm sure it's been fixed by now.
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