Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
not about the middle thing (forcefield)
You will need the following 3 props to build it:
1 Base: models/props_combine/railing_128.mdl
2 Uprights (left and right): models/props_combine/combine_binocular01.mdl
2 Heads (left and right): models/props_combine/combine_lock01.mdl
Tip:
To identify a prop...
Load the map, noclip to the prop and put your crosshairs on it, then in the console type: surfaceprop
I got all the props now and I got the bridge almost done but I went in the game to lookup the last prop ( the light bar under it but i couldnt find that one when i typed surfaceprop in console and compared the textures.. :)
http://i.imgur.com/J86yfMF.jpg
It is not a prop, but a texture applied to only the 1 face of the platform and sized/rotated.
But 1 thing this prop http://i.imgur.com/CXfZRCe.png I placed but when I start up gmod to test the map then its not there D:
What is the difference tough? :p
https://developer.valvesoftware.com/wiki/Prop_Types
If a prop's model is not meant to be used as the type you have it set to it may not show up.
Result: http://i.imgur.com/1zUaE7d.jpg
Btw is there any way (like surfaceprop) to see what lasers are these? http://i.imgur.com/pOLI6Kx.jpg
You can always open a bsp that has what you're looking for in notepad++ or another utility, don't make changes or alter the file, but you can usually find the info needed to recreate.
Not positive but I think the lasers are env_beam with materials/sprites/physbeam.vmt for the sprite and the beam color set to 158 219 248