Scuzbag683 5 May, 2013 @ 11:13am
Error Compiling map
Good evening people,
Hopefully someone can help me. I have been making a map for a uni assignment and am not totally competent on Hammer at present as only been using it for 3 weeks and I seem to be running into a problem when I try to compile my map. Below is my compile log, if anyone can help it would be much appreciated.

Thank you in advance.


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\scuzbag683\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\scuzbag683\team fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\scuzbag683\sourcesdk_content\tf\mapsrc\HiredGun1.vmf"

Valve Software - vbsp.exe (Oct 31 2012)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\scuzbag683\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\SteamApps\scuzbag683\sourcesdk_content\tf\mapsrc\HiredGun1.vmf
Error! Variable "$detail" is multiply defined in material "concrete/wall024"!
Error! Variable "$detailscale" is multiply defined in material "concrete/wall024"!
Patching WVT material: maps/hiredgun1/nature/blenddirtgrass008b_lowfriction_wvt_patch
Patching WVT material: maps/hiredgun1/cp_mountainlab/nature/groundtograss001_nodetail_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\SteamApps\scuzbag683\sourcesdk_content\tf\mapsrc\HiredGun1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (86630 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 186 texinfos to 84
Reduced 28 texdatas to 26 (747 bytes to 661)
Writing C:\Program Files (x86)\Steam\SteamApps\scuzbag683\sourcesdk_content\tf\mapsrc\HiredGun1.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\scuzbag683\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\scuzbag683\team fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\scuzbag683\sourcesdk_content\tf\mapsrc\HiredGun1"

Valve Software - vvis.exe (Oct 31 2012)
4 threads
reading c:\program files (x86)\steam\steamapps\scuzbag683\sourcesdk_content\tf\mapsrc\HiredGun1.bsp
reading c:\program files (x86)\steam\steamapps\scuzbag683\sourcesdk_content\tf\mapsrc\HiredGun1.prt
249 portalclusters
518 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 115 visible clusters (0.47%)
Total clusters visible: 24510
Average clusters visible: 98
Building PAS...
Average clusters audible: 246
visdatasize:17635 compressed from 15936
writing c:\program files (x86)\steam\steamapps\scuzbag683\sourcesdk_content\tf\mapsrc\HiredGun1.bsp
1 second elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\scuzbag683\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\scuzbag683\team fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\scuzbag683\sourcesdk_content\tf\mapsrc\HiredGun1"

Valve Software - vrad.exe SSE (Oct 31 2012)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\scuzbag683\sourcesdk_content\tf\mapsrc\HiredGun1.bsp
Setting up ray-trace acceleration structure... Done (0.07 seconds)
1283 faces
621892 square feet [89552504.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1283 patches before subdivision
41053 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 3919700, max 453
transfer lists: 29.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0156 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 22/1024 1056/49152 ( 2.1%)
brushes 235/8192 2820/98304 ( 2.9%)
brushsides 1431/65536 11448/524288 ( 2.2%)
planes 482/65536 9640/1310720 ( 0.7%)
vertexes 1884/65536 22608/786432 ( 2.9%)
nodes 731/65536 23392/2097152 ( 1.1%)
texinfos 84/12288 6048/884736 ( 0.7%)
texdata 26/2048 832/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1283/65536 71848/3670016 ( 2.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 629/65536 35224/3670016 ( 1.0%)
leaves 754/65536 24128/2097152 ( 1.2%)
leaffaces 1429/65536 2858/131072 ( 2.2%)
leafbrushes 462/65536 924/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8588/512000 34352/2048000 ( 1.7%)
edges 5100/256000 20400/1024000 ( 2.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 56/32768 560/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 846/65536 1692/131072 ( 1.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1169580/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 17635/16777216 ( 0.1%)
entdata [variable] 10760/393216 ( 2.7%)
LDR ambient table 754/65536 3016/262144 ( 1.2%)
HDR ambient table 754/65536 3016/262144 ( 1.2%)
LDR leaf ambient 396/65536 11088/1835008 ( 0.6%)
HDR leaf ambient 754/65536 21112/1835008 ( 1.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 106661/0 ( 0.0%)
physics [variable] 86630/4194304 ( 2.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 3506
Writing c:\program files (x86)\steam\steamapps\scuzbag683\sourcesdk_content\tf\mapsrc\HiredGun1.bsp
6 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\scuzbag683\sourcesdk_content\tf\mapsrc\HiredGun1.bsp" "c:\program files (x86)\steam\steamapps\scuzbag683\team fortress 2\tf\maps\HiredGun1.bsp"

The command failed. Windows reported the error:
"The system cannot find the path specified."
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Showing 1-3 of 3 comments
Wazanator 5 May, 2013 @ 12:31pm 
Try posting your compile log into this: http://www.interlopers.net/errors/
Scuzbag683 5 May, 2013 @ 12:52pm 
Thank you
RED9 22 May, 2013 @ 1:43am 
Thank you
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Showing 1-3 of 3 comments
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