jojo2k 28 May, 2013 @ 11:16am
Can't run map
Whenever I try to run my TF2 map in Hammer, it says it cannot find the file specified.

Here's the full log:

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Micheal\Desktop\koth_shed\koth_shed.vmf"

Valve Software - vbsp.exe (May 16 2013)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Micheal\Desktop\koth_shed\koth_shed.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error: displacement found on a(n) func_detail entity - not supported (entity 28, brush 0)


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Micheal\Desktop\koth_shed\koth_shed"

Valve Software - vvis.exe (May 16 2013)
4 threads
reading c:\users\micheal\desktop\koth_shed\koth_shed.bsp
Error opening c:\users\micheal\desktop\koth_shed\koth_shed.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Micheal\Desktop\koth_shed\koth_shed"

Valve Software - vrad.exe SSE (May 16 2013)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\users\micheal\desktop\koth_shed\koth_shed.bsp
Error opening c:\users\micheal\desktop\koth_shed\koth_shed.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Micheal\Desktop\koth_shed\koth_shed.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_shed.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

After I renamed the map, it's been nothing but trouble. Whenever I reverted the map to it's former name and put it in the same folder as it's old files (name was koth_name) it worked, although in Hammer it had all of my changes, none of the changes would show up in TF2 from F9. I've tried importing the maps to TF2 to run it, but I can't do that since it won't give me a bsp file for the new version.
< >
Showing 1-4 of 4 comments
Rectus 29 May, 2013 @ 1:43am 
It's not finishing the compile because of:
Originally posted by Red Shard:
Error: displacement found on a(n) func_detail entity - not supported (entity 28, brush 0)

You can't have entities bound to displacements, so find it and press the "Move To World" button to remove it.
Last edited by Rectus; 29 May, 2013 @ 1:43am
jojo2k 29 May, 2013 @ 9:49am 
Is there some way I can find it? I'll look around in the mean time.
Rectus 29 May, 2013 @ 9:55am 
You can get a list of your func_details in Map -> Entity report... Just filter by class, and click through them unltil you find the offender.
jojo2k 29 May, 2013 @ 9:59am 
Oh man, thanks a ton. That seemed to have worked.
< >
Showing 1-4 of 4 comments
Per page: 1530 50