Auno 2 Dec, 2012 @ 1:36pm
Texture looks fine in Hammer, has a random orange hue in game
Hey there! So, I'm making a Portal 2 map. In my latest version of the hammer file, one of my portalable wall textures has a random distinctly orange hue to it that I can't figure out. The texture looks fine in Hammer and it hasn't been a problem up to this point. I can't figure out what I could have changed to make this happen. I added a light, but tried compiling without it and the wall is still orange.

Has anyone ever run into a problem like this?
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color correction maybe ?

no sorry i did not experimented that type of problem. colocorrection can tweak the hue for the final render. so maybe it that ?
or take a look into the VMT file check for $color [1 1 1] and maybe you have a $envmaptint too ? but is it the same texture everywhere maybe lightning could be the guilty.
i can't say, post a screen maybe it could help.

//red
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