Fuze 2013년 6월 15일 오후 8시 35분
Leak coming from Light
I have a leak coming from a light, hasn't been an issue before. Any idea what to do?

This is what it looks like.[puu.sh] I delete one and it shows it on another light.
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Wazanator 2013년 6월 15일 오후 9시 27분 
Have you by chance accidently set that floor brush as an entity? The leak looks like it is going through that.
Fuze 2013년 6월 16일 오전 12시 29분 
It's a Func_Detail. Plus I've never had this problem before. I didn't really even change that part. (My friend who is great with maps did something to it to group together so I cant really just check the ONE block(carpet))
I just put a whole block around everything, leaks gone but still has me wondering.
Wazanator 2013년 6월 16일 오전 8시 28분 
It's because it's a func_detail, you can't use func_details to seal a map.
☠F☺celessMind☠ 2013년 6월 16일 오전 9시 09분 
you must add a brush under the carpet with the invisible Texture tool, so it will seal the world
and if you friend has group the brush is surely for optimisation purpose of the map. and help VIS to compile more faster.

//red
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