move my mod to Source SDK base 2013
Y need to know how to move my mod into source SDK base 2013 Singleplayer, and how to play my downloaded mods.
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Showing 1-9 of 9 comments
hi guy, i am tying to write two articles, one for gamers and one for developper
Is your mod get coding edits ? or it use the hl2 game code ?
Last edited by ☠F☺celessMind☠; 5 Jul, 2013 @ 7:29pm
Barón Von Raff 6 Jul, 2013 @ 2:54am 
i'm using HL2ep2 Code.
so first you need to get the SDK from Github
1. because you need the right gameinfo.txt to grab the VPK file from hl2 + episodic
trunk/sp/game/mod_episodic/gameinfo txt

2. about the code, and the portage , i think it not a godod idea if you made lot of code modification for you rmod, to merge your edit into the 2013 source code
a) the sdk is not complete
b) just this friday the sdk hasbeen updated 5 times.
and the next week the source code will integrated pull request that github user propose as contrbution.
Is you mod require code edit ? or you can just deal with the HL2 episodic source code ?

if you have to port the code of your mod to the new sdk you can use Win merge to compare your code, and the version 2013 of the soruce code.
if you know how to merge the code with svn tool, you could do that too.

But honestly, this is not the ideal moment to port your mod to 2013, it only my own opinion.
Barón Von Raff 7 Jul, 2013 @ 1:55am 
ok, but the problem is that my mod has stopped working since the SDK 2013 was released. I have Source SDK 2006 and 2007 downloaded and i can't open my mod or any mod of other people. In another post told me that the solution was to move my mod to Source SDK Base 2013, so I want to try to pass.

I really just want to continue my project no matter what SDK Base I have to use.
Last edited by Barón Von Raff; 7 Jul, 2013 @ 1:55am
i don't understand because if your mod worked with source sdk base 2007, why it doesn't work right now ?
my own mod continue to work properly on the sdk base 2007.
did you edited your gameinfo.txt ?

and please tell me, ( it's the third time i ask you that question), is there any code edit for your mod ? or it use the usual client and server dll from hl2ep2 ?
i can compile the dll for you so you could try to work with 2013. but if you don't reply to my question, i could not help out anymore.
Last edited by ☠F☺celessMind☠; 7 Jul, 2013 @ 5:31am
Barón Von Raff 7 Jul, 2013 @ 6:34am 
i'm sure that I'm using the original code, and all original archives of Ep2.

I tried to create a new mod without change any configuration but don't work, besides my mod too stopped working downloaded mods of other modders, ( Even when I start some mod I get the same error; "can not find background image 'materials/console/ep2_background01.vtf"), and when I try create some map in hammer the program not responding properly.

All these problems have appeared since the release of source SDK 2013 after an automatic actualization, before this all worked fine.

I tried too to uninstal all games, mods and tools related with HL2 and source engine, delete all files into "...Steam/Steamapps/XXXXXX(my user name)/..." but don't work.
Last edited by Barón Von Raff; 7 Jul, 2013 @ 6:36am
i made that for you, it a mod-template to put in your Sourcemods folder, don't forgeteto restart steam for th emod to appears in your steam games library.

it's a custom version of episode2 source code, it include the last source code from github ( revision 13)
it contain few fixes :
Fixed GameTilteFont in ClientScheme.res
Added skill.cgf to fix the impossibility to grab ammo.

The link for download :
http://www.puppet-master.net/download/Source_SDK_base_2013/Mods_Templates/mod_episodic.rar
Last edited by ☠F☺celessMind☠; 7 Jul, 2013 @ 3:56pm
Barón Von Raff 8 Jul, 2013 @ 12:27am 
SOLVED: My mod works again thanks fuzzzzzz
sounds great :)
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