pokenow123 24 May, 2013 @ 9:46pm
Hammer Not Compiling Maps
This is what I get in Hammer:

Originally posted by Hammer:
** Executing...
** Command: "D:\Steam Backup\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\Steam Backup\steamapps\common\Team Fortress 2\tf" "d:\steam backup\steamapps\common\team fortress 2\tf\maps\tf2lanmap"

Valve Software - vbsp.exe (May 16 2013)
4 threads
materialPath: D:\Steam Backup\steamapps\common\Team Fortress 2\tf\materials
Loading d:\steam backup\steamapps\common\team fortress 2\tf\maps\tf2lanmap.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_teamspawn (15314.60 -15149.60 65.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
HashVec: point outside valid range

** Executing...
** Command: "D:\Steam Backup\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\Steam Backup\steamapps\common\Team Fortress 2\tf" "d:\steam backup\steamapps\common\team fortress 2\tf\maps\tf2lanmap"

Valve Software - vvis.exe (May 16 2013)
4 threads
reading d:\steam backup\steamapps\common\team fortress 2\tf\maps\tf2lanmap.bsp
Error opening d:\steam backup\steamapps\common\team fortress 2\tf\maps\tf2lanmap.bsp

** Executing...
** Command: "D:\Steam Backup\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\Steam Backup\steamapps\common\Team Fortress 2\tf" "d:\steam backup\steamapps\common\team fortress 2\tf\maps\tf2lanmap"

Valve Software - vrad.exe SSE (May 16 2013)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading d:\steam backup\steamapps\common\team fortress 2\tf\maps\tf2lanmap.bsp
Error opening d:\steam backup\steamapps\common\team fortress 2\tf\maps\tf2lanmap.bsp

** Executing...
** Command: Copy File
** Parameters: "d:\steam backup\steamapps\common\team fortress 2\tf\maps\tf2lanmap.bsp" "D:\Steam Backup\steamapps\common\Team Fortress 2\tf\maps\tf2lanmap.bsp"


** Executing...
** Command: "D:\Steam Backup\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -dev -console -allowdebug -game "D:\Steam Backup\steamapps\common\Team Fortress 2\tf" +map "tf2lanmap"

This is what I get in Team Fortress 2:
Originally posted by Team Fortress 2:
CSoundEmitterSystem: Registered 5185 sounds
CResponseSystem: scripts\talker\response_rules.txt (1196 rules, 515 criteria, and 1133 responses)
material "effects/pyroflame1/flamethrowerfire" not found.
maxplayers set to 24
Heap: 256.00 Mb
Steam config directory: D:\Steam Backup\steamapps\common\Team Fortress 2\platform\config
Parsed 26 text messages
CClientSteamContext logged on = 1
CBaseViewport::AddNewPanel(PANEL_SPECMENU): NULL panel.
CBaseViewport::AddNewPanel(PANEL_NAV_PROGRESS): NULL panel.
Steamworks Stats: Requesting CLIENT session id.
Cleaning up unneeded replay block data...
Replay cleanup done.
[Cloud]: SUCCEESS retrieved cfg/config.cfg from remote storage into cfg/config.cfg
execing config.cfg
Unknown command "cl_thirdperson"
cc_lang =
Using joystick 'Xbox360 controller' configuration
JOY_AXIS_X: mapped to Side (absolute)
JOY_AXIS_Y: mapped to Forward (absolute)
JOY_AXIS_Z: unmapped
JOY_AXIS_R: mapped to Look (absolute)
JOY_AXIS_U: mapped to Turn (absolute)
JOY_AXIS_V: unmapped
Advanced Joystick settings initialized
Loading default settings for high sensitivity
Cbuf_AddTextWithMarkers: buffer overflow
Cbuf_AddTextWithMarkers: buffer overflow
Unknown command "sv_backspeed"
Not playing a local game.
Sound Initialization: Start
DS:headphone configuration detected
Set primary sound buffer format: yes
Using secondary sound buffer
2 channel(s)
16 bits/sample
44100 samples/sec
DirectSound initialized
Sound Initialization: Finish, Sampling Rate: 44100
4 CPUs, Frequency: 2.3 Ghz, Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMOV
Connection to game coordinator established.
CTFGCClientSystem::PostInitGC
CTFGCClientSystem - adding listener
execing valve.rc
CModelLoader::Map_IsValid: No such map 'maps/tf2lanmap.bsp'
map load failed: tf2lanmap not found or invalid
execing sixense_bindings.cfg
Steamworks Stats: Received CLIENT session id: 15410475158
Applying new item schema, version E65582FD
Applied updated item schema from GC. 1730611 bytes, version E65582FD.

So this concludes that Hammer isn't properly compiling maps. What can I do?
Last edited by pokenow123; 24 May, 2013 @ 9:47pm
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Showing 1-2 of 2 comments
Wazanator 24 May, 2013 @ 10:13pm 
"**** leaked ****
Entity info_player_teamspawn (15314.60 -15149.60 65.00) leaked!"

You got a leak in your map somewhere, go to map then load pointfile to find the source of the leak.
pokenow123 25 May, 2013 @ 4:54pm 
This is what I get in Hammer now...
Originally posted by Hammer:
** Executing...
** Command: "D:\Steam Backup\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\Steam Backup\steamapps\common\Team Fortress 2\tf" "C:\Users\[removed]\Desktop\tf2lanmap.vmf"

Valve Software - vbsp.exe (May 16 2013)
4 threads
materialPath: D:\Steam Backup\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Alan\Desktop\tf2lanmap.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range

** Executing...
** Command: "D:\Steam Backup\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\Steam Backup\steamapps\common\Team Fortress 2\tf" "C:\Users\[removed]\Desktop\tf2lanmap"

Valve Software - vvis.exe (May 16 2013)
4 threads
reading c:\users\[removed]\desktop\tf2lanmap.bsp
Error opening c:\users\[removed]\desktop\tf2lanmap.bsp

** Executing...
** Command: "D:\Steam Backup\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "D:\Steam Backup\steamapps\common\Team Fortress 2\tf" "C:\Users\[removed]\Desktop\tf2lanmap"

Valve Software - vrad.exe SSE (May 16 2013)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\users\[removed]\desktop\tf2lanmap.bsp
Error opening c:\users\[removed]\desktop\tf2lanmap.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Users\[removed]\Desktop\tf2lanmap.bsp" "D:\Steam Backup\steamapps\common\Team Fortress 2\tf\maps\tf2lanmap.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

** Executing...
** Command: "D:\Steam Backup\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "D:\Steam Backup\steamapps\common\Team Fortress 2\tf" -windowed -noborder +map "tf2lanmap"

Team Fortress 2 Console is same as above...
Now what?
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