Volframe 14 Jan, 2013 @ 10:15am
How to import Custom Models from Maya
Hello so I've got a little problem I'm trying to make a simple map for L4D2 and I want to add a custom object made in maya such as building or furniture but I cant find information anywhere on how to do it.Any help on the process of importing 3d model into the hammer sdk would be great
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Wazanator 14 Jan, 2013 @ 11:21am 
Here's a good place to start: https://developer.valvesoftware.com/wiki/Maya

The basic process is as follows:

1. Make model in Maya

2. Uvmap model in Maya

3. Create texture

4. Make sure texture is aligned properly

5. Export model as a .smd

6. Convert the texture file to a .vtf/vmt

7. Make a QC file

8. Compile the model

9. See if model works in game

10. Go back to step one and adjust till it's perfect

Tips:

Try and get the entire UV into one texture file other wise you will need to fiddle around with the QC file

There are plenty of GUI based compiling programs but I find just making a shortcut to the studiomdl.exe works the best as you only need to drop your QC file on it then.

Make sure your file structure doesn't change from start to finish, it can be very picky about this when it comes to finding the texture for the model.
Last edited by Wazanator; 14 Jan, 2013 @ 11:25am
Volframe 15 Jan, 2013 @ 8:24am 
thx for the response will test it out
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