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The basic process is as follows:
1. Make model in Maya
2. Uvmap model in Maya
3. Create texture
4. Make sure texture is aligned properly
5. Export model as a .smd
6. Convert the texture file to a .vtf/vmt
7. Make a QC file
8. Compile the model
9. See if model works in game
10. Go back to step one and adjust till it's perfect
Tips:
Try and get the entire UV into one texture file other wise you will need to fiddle around with the QC file
There are plenty of GUI based compiling programs but I find just making a shortcut to the studiomdl.exe works the best as you only need to drop your QC file on it then.
Make sure your file structure doesn't change from start to finish, it can be very picky about this when it comes to finding the texture for the model.