L4D2 map help novice`s working on[project closed]
There will i ask for help, OK?
Also nkukhar98 works on it.
Last edited by Igor Sikorsky KPI; 28 Jun, 2013 @ 2:10am
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Showing 1-15 of 34 comments
Wazanator 10 Feb, 2013 @ 11:48am 
The helicopter needs to be a prop_static or prop_dynamic
Igor Sikorsky KPI 15 Feb, 2013 @ 6:46am 
There are the questions for now:
How to make custom player models with sounds?
How to make a skybox?
Can i make the ground floor and by copying it make first and second floors? If yes, how to?
Last edited by Igor Sikorsky KPI; 15 Feb, 2013 @ 6:46am
Wazanator 15 Feb, 2013 @ 8:34am 
1. I know you can but I don't know how, there was one tutorial around if I recall on how to do it. Kind of a hard process I wouldn't recommend it unless you already know how to character model/rig.
2. http://www.tophattwaffle.com/hammer-tutorial-30-3d-skybox/ that tutorial covers how to make a skybox
3. I'm not sure I understand the question completely. If you are asking if you can copy paste the floor of a building you certainly can just select everything then in the side view while holding the shift key down drag it.
Igor Sikorsky KPI 16 Feb, 2013 @ 11:00am 
Not 3D but 2D Skybox. Is there any videos about both at once?
And how to make the heli impassable?
How can i thank you when the work ends?
Last edited by Igor Sikorsky KPI; 16 Feb, 2013 @ 11:06am
Wazanator 16 Feb, 2013 @ 11:39am 
For 2D you just forget about the mini skybox part and worry only about putting the skybox brushes/geometry in your map.

Make sure the model is set to solid in it's parameters or you could just make invisble player clip brushes covering it.

No need to thank me I'm just happy to answer questions.
Igor Sikorsky KPI 16 Feb, 2013 @ 11:50am 
Compiling map suddenly ends without starting l4d2. It began when i placed tools/toolskybox texture to the walls and roof of the world. What can it be?
Last edited by Igor Sikorsky KPI; 16 Feb, 2013 @ 11:57am
Wazanator 16 Feb, 2013 @ 12:05pm 
Can you post your compile log?
Igor Sikorsky KPI 16 Feb, 2013 @ 12:15pm 
Where to find it?
Igor Sikorsky KPI 16 Feb, 2013 @ 12:24pm 
I said not to run game without key pressing `n i see that compiling ends.
When i press the key logging window closes and nothing else. There is no L4D2 or HL2 related processes(but hammer, sdk, steam processes exist). But if you say where to find logs, I'll send them
Last edited by Igor Sikorsky KPI; 16 Feb, 2013 @ 12:28pm
Wazanator 16 Feb, 2013 @ 12:41pm 
Oh that just means it finished compiling, launch l4d2 and type "map nameofyourmaphere" and it should launch your map
Igor Sikorsky KPI 17 Feb, 2013 @ 7:35am 
when i did such, l4d2 launched the old version of the map, with passable heil `n without some guns.
Map related files:https://docs.google.com/file/d/0BwMEVFsz7TdBa29IQXN2aFh6SzQ/edit?usp=sharing
Last edited by Igor Sikorsky KPI; 17 Feb, 2013 @ 7:48am
Wazanator 17 Feb, 2013 @ 12:08pm 
Alright you have a few problems with your map:

1. One of your skybox walls is a func_detail. You can't have func_details seal your map.

2. The helicopter model you've selected has no collision model so you will have to use either invisible brushes or player clips.

3. The map is way to open. I know big open maps are cool but this will cause you a lot of problems later on once you start adding more detail. To start with you really don't need your map that high no one is ever going to get up that high in your map.

Igor Sikorsky KPI 25 Feb, 2013 @ 11:44am 
When i want to carve a place for a window with a brush, hammer doesnt do it. Why?
How to make fire as in the first map of first l4d2 campaign?
Wazanator 25 Feb, 2013 @ 12:49pm 
First off never use the carve tool it will really mess up your brushwork. Use the clip tool instead.

Env_fire can be used to create fire. You will need an env_fog_controller for the smoke to be visible.
Igor Sikorsky KPI 25 Feb, 2013 @ 11:03pm 
How to make env_fog_controller to make smoke be only in the building?
Last edited by Igor Sikorsky KPI; 25 Feb, 2013 @ 11:03pm
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