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How to make custom player models with sounds?
How to make a skybox?
Can i make the ground floor and by copying it make first and second floors? If yes, how to?
2. http://www.tophattwaffle.com/hammer-tutorial-30-3d-skybox/ that tutorial covers how to make a skybox
3. I'm not sure I understand the question completely. If you are asking if you can copy paste the floor of a building you certainly can just select everything then in the side view while holding the shift key down drag it.
And how to make the heli impassable?
How can i thank you when the work ends?
Make sure the model is set to solid in it's parameters or you could just make invisble player clip brushes covering it.
No need to thank me I'm just happy to answer questions.
When i press the key logging window closes and nothing else. There is no L4D2 or HL2 related processes(but hammer, sdk, steam processes exist). But if you say where to find logs, I'll send them
Map related files:https://docs.google.com/file/d/0BwMEVFsz7TdBa29IQXN2aFh6SzQ/edit?usp=sharing
1. One of your skybox walls is a func_detail. You can't have func_details seal your map.
2. The helicopter model you've selected has no collision model so you will have to use either invisible brushes or player clips.
3. The map is way to open. I know big open maps are cool but this will cause you a lot of problems later on once you start adding more detail. To start with you really don't need your map that high no one is ever going to get up that high in your map.
How to make fire as in the first map of first l4d2 campaign?
Env_fire can be used to create fire. You will need an env_fog_controller for the smoke to be visible.