Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
1) The setting they have is "do you support 64-bit, yes/no?" and the default is "no". What they should have done is have a setting with 4 values: unknown, 32-bit only, 64-bit only, 32-bit and 64-bit, with the default being 'unknown'.
That way, the UI could have more cleanly shown which games are actually incompatible with your system, and which the developer just never entered data for.
2) Crowdsourcing the data. Steam knows if the overlay is injected into a 64-bit process, or if a 64-bit process is using the Steamworks API. They could have had the client report back the bitness of games, to fill in the data where the developers didn't.
3) They could have scanned over the game files they have on their own servers to detect what CPU architectures are supported by the executable files in the install of a game. This information is available in the headers of the Mach-O file format used by Mac executables. If every executable in a game's files has 64-bit support, you can go ahead and mark that game as having 64-bit support without any worry.
But they didn't, so here we are.