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There are no Macs in Valve’s HQ, and at best Valve wants to keep it functional.
Valve has been reducing the number of contractors maintaining the Mac client recently, indicating that they intend to discontinue the Mac client in the future.
Probably around the time their rumored second attempt at SteamMachines release, they’ll announce the discontinuation of Steam for Mac.
To whoever this affects should plan accordingly.
Unless you have any sources for your claims it’s just rumors. Valve planning to discontinue Steam for Mac doesn’t even make sense from a business perspective. It’s a simple launcher, not a game so Valve doesn’t have to do much to keep it functioning on Mac in order to earn money, pretty much like now. When more and more devs are porting not only new games but even their 20-year-old titles to Apple Silicon and sell them on Steam Valve is not going to do the opposite. Just in the past week Blizzard announced they’re porting Diablo 3 to Apple Silicon (not a steam game). Cyan updated three more games to 64-bit/Apple Silicon, Myst IV, Myst V and URU. Those are 19-20 years old. Star Wars: The Old Republic is coming to Apple Silicon too.
With about 2 million Mac gamers on Steam, more than Linux or Steam Deck, 48,333 Mac games in total and about 5,000 new ones each year Valve is not going to just drop its Steam Mac client and lose millions of dollars annually.
It makes sense to me. After all, how many people who own Macs also have a dedicated gaming PC? And what better way to make people buy your brand new dedicated SteamMachine than telling them that their current machine is not supported anymore?
Half a year ago they made a notice what they are dropping support for old OSX, because new Crome engine asks new OS. So they are slowely doing... something. To make this builds, they also should upgrade their Xcode to compitable with ARM builds.
And if they will drop MacOS support, they will should return all money they earned on it (like they did it with CS2, they are returned money for the players who don't have anything else than Mac, like me).
I'm not shooting the messenger but simply saying that facts don't point in your direction. Only a fraction of Mac owners have a dedicated gaming PC because most of us are casual users just like the rest of the gaming community. With solutions like Crossover, GPTK and GFN there isn't much need for other gaming devices unless you're a hardcore gamer and those gamers again are in the minority.
I've been a Mac gamer since 1996, played lots of AAA games and never have owned another gaming device. Why would I buy a PC when I can play Cyberpunk or Elden Ring on my Mac?
Again despite those people owning a gaming PC there are still around 2 million Mac gamers on Steam according to the statistics. If Valve does discontinue their Steam Mac client they will be just shooting theirselves in the foot and will get enormous backlash from the community on top of all the millions of dollars they'll be losing.
You're free to speculate but as long as you don't provide hard evidence that just remains as your opinion and speculations. You don't seem to realize that it's not only about their Mac customers. They have a responsibility to all the Mac developers and publishers selling their games on the platform too. They would be kicking out thousands of devs and create chaos making them look for new solutions and digital markets for their Mac ports and make them lose money too. Valve would not only lose money but It would create extreme badwill towards both customers and developers/publishers. Valve may do what they want with their own games like they did with CS2 for Mac but it’s another story when it comes to their relationship with other developers/publishers.
Even GOG and Epic, smaller than Valve sell Mac ports. If anyone would be discontinuing Mac support it would be those smaller resellers first, not Valve/Steam. It just costs $100 as a one-time fee to have a Steam developer account and you just need to sell games for $1000 to get refund for that $100 fee. So no, Valve won’t drop its Mac support and piss off a lot of customers and developers.
In my opinion, the cutting back of staff and not even doing the bare minimum signals that the Mac client is just hanging by a thread.
Looking back I think Mac support was just a stepping stone to full Linux support, which has always been Valve's goal. Now that Steam Decks have sold gangbusters (to the point where Linux has overtaken Mac percentage on Steam) and they're following them up with dedicated VR SteamMachines, it just seems like they'll say "we're not spending the money on maintaining a client that we don't even want" sometime soon.
Would it be scummy? Yeah, it would be to string your customers along like that but Valve is a multi-billion dollar corporation, and big corpos doing scummy things is common.
As for devs... I don't think there's a single game on Steam that's Mac exclusive, and if you buy a version for one platform you get it for all platforms that are available. So maybe devs would lose out on a handful of sales for the people who own only Macs, but realistically, how many Mac users who play games don't have a dedicated gaming PC?
Anyway, that's my train of thought. If Valve doesn't drop support I'm fine with being wrong, but I don't want anyone to be surprised when they do.
There's some other screwy numbers in the hardware survey too, the CPU manufacturers for Windows and Linux also sum to more than 100%, and the listing of the supported CPU features suggests, among others, that 121% of CPUs have the CMPXCHG16B feature. Something seems broken.
Yes, appears to be some glitch in the system.
https://steamhost.cn/gamerecording
https://steamhost.cn/steamcommunity_com/games/593110/announcements/detail/4472730495692571025
It's great that they updated the Mac Version, but it would be nice to have them include options to play windows games, as Apple silicon allows this to work. This new update for both the Mac and PC version has made simple workarounds such as Whisky app, no functional.
is it still rosetta? Just removed it.