Next Iteration of macOS Sequoia confirmed to run Windows games at 80% performance
Apple has just dropped a major bombshell for gamers and developers alike: the upcoming macOS Sequoia will be capable of running Windows games at up to 80% of their native performance—a massive leap forward for Mac gaming.

The news was confirmed in a developer session following Apple’s spring keynote, where Apple showcased improvements to its Game Porting Toolkit 2, a refined version of the translation layer that lets unmodified Windows games run on macOS using Metal.

According to Apple engineers, macOS Sequoia will bring tighter integration with Metal 3, Rosetta, and a new DirectX 12 translation layer, making it possible to run demanding previous Windows-only titles like Red Dead Redemption 2 with frame rates that are “very close” to native Windows performance—benchmarked at around 75–80% the equivalent Windows setup.

What Changed?
Optimized GPU resource allocation and shader translation, reducing overhead dramatically.

Improved memory management between Apple Silicon and x86 binaries.

Game Porting Toolkit now supports more complex DirectX 12 features, ray tracing (experimental), and VRAM-heavy assets.

What This Means---
For the first time, Mac users may not need to rely on Boot Camp, Parallels, or cloud gaming services to enjoy AAA PC titles. While the ecosystem still lacks some native support, this performance milestone makes Mac a more viable option for gamers, streamers, and content creators who also want Apple’s hardware and ecosystem.

The M series Ultra / Max chips are actually about to be relevant for modern AAA games.
< >
Showing 1-3 of 3 comments
Originally posted by ✧★☆✧「ٱلْمَائدَة」✧★✧النجم✧★:
Apple has just dropped a major bombshell for gamers and developers alike: the upcoming macOS Sequoia will be capable of running Windows games at up to 80% of their native performance—a massive leap forward for Mac gaming.

The news was confirmed in a developer session following Apple’s spring keynote, where Apple showcased improvements to its Game Porting Toolkit 2, a refined version of the translation layer that lets unmodified Windows games run on macOS using Metal.

According to Apple engineers, macOS Sequoia will bring tighter integration with Metal 3, Rosetta, and a new DirectX 12 translation layer, making it possible to run demanding previous Windows-only titles like Red Dead Redemption 2 with frame rates that are “very close” to native Windows performance—benchmarked at around 75–80% the equivalent Windows setup.

What Changed?
Optimized GPU resource allocation and shader translation, reducing overhead dramatically.

Improved memory management between Apple Silicon and x86 binaries.

Game Porting Toolkit now supports more complex DirectX 12 features, ray tracing (experimental), and VRAM-heavy assets.

What This Means---
For the first time, Mac users may not need to rely on Boot Camp, Parallels, or cloud gaming services to enjoy AAA PC titles. While the ecosystem still lacks some native support, this performance milestone makes Mac a more viable option for gamers, streamers, and content creators who also want Apple’s hardware and ecosystem.

The M series Ultra / Max chips are actually about to be relevant for modern AAA games.
Do you have a link just to fact check this?
Originally posted by ZacharyBuilder:
Originally posted by ✧★☆✧「ٱلْمَائدَة」✧★✧النجم✧★:
Apple has just dropped a major bombshell for gamers and developers alike: the upcoming macOS Sequoia will be capable of running Windows games at up to 80% of their native performance—a massive leap forward for Mac gaming.

The news was confirmed in a developer session following Apple’s spring keynote, where Apple showcased improvements to its Game Porting Toolkit 2, a refined version of the translation layer that lets unmodified Windows games run on macOS using Metal.

According to Apple engineers, macOS Sequoia will bring tighter integration with Metal 3, Rosetta, and a new DirectX 12 translation layer, making it possible to run demanding previous Windows-only titles like Red Dead Redemption 2 with frame rates that are “very close” to native Windows performance—benchmarked at around 75–80% the equivalent Windows setup.

What Changed?
Optimized GPU resource allocation and shader translation, reducing overhead dramatically.

Improved memory management between Apple Silicon and x86 binaries.

Game Porting Toolkit now supports more complex DirectX 12 features, ray tracing (experimental), and VRAM-heavy assets.

What This Means---
For the first time, Mac users may not need to rely on Boot Camp, Parallels, or cloud gaming services to enjoy AAA PC titles. While the ecosystem still lacks some native support, this performance milestone makes Mac a more viable option for gamers, streamers, and content creators who also want Apple’s hardware and ecosystem.

The M series Ultra / Max chips are actually about to be relevant for modern AAA games.
Do you have a link just to fact check this?

I'm on the road right now but it's on the official Apple dev blog
Homy 13 Apr @ 9:48pm 
Until you post a source I'm not sure if this is any news. Improvements to GPTK have already been announced with support for F16C and MBI instructions which makes it possible to run games like Horizon Forbidden West, Alan Wake 2, The Last of Us Part II, Spider-Man 2 and Ghost of Tsushima. Support for ray tracing, AVX2 and other stuff was added last year with GPTK 2. You still need to use Crossover or GPTK so you can't run the games directly in macOS Sequoia as your post suggests.

https://www.reddit.com/r/macgaming/comments/1jrbce8/apple_has_added_support_for_f16c_and_bmi/

https://developer.apple.com/games/game-porting-toolkit/

Apple's developer page doesn't mention any of this.
https://developer.apple.com/hello/
Last edited by Homy; 13 Apr @ 10:16pm
< >
Showing 1-3 of 3 comments
Per page: 1530 50