Alle diskussioner > Steam-fora > Steam for Mac > Trådoplysninger
The_Abortionator (Udelukket) 11. juni kl. 22:51
Its not Valve's job to do Apple's work for them.
No really, its not.

I have no idea why this thought is so prevalent but if Apple is removing x86 support then take it up with Apple.

If Apple removes 32bit app support take it up with Apple.

If Apple has bad game support take it up with Apple.

Thats literally the company to contact about these issues because thats the company whose platform you are talking about.

How is the maintenance of MacOS Valves responsibility? No really, its a crazy idea that makes zero sense.
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You're somewhat right here. It's definitely more in Apple's ballpark to become more open to things like Vulkan and OpenGL; however, VALVe is still profiting off of MacOS users, they're going to have to make a decision here soon; I see two options here:

1.) VALVe kills off MacOS support entirely. I see this as the most likely option, even though ARM is taking over computing more and more; Microsoft is a good example of this. VALVe HAS the resources to recompile for ARM... it's a matter of whether they want to or see it being beneficial in the long run.

2.) VALVe makes Steam a Universal Binary for Mac. This would be the best option seeing as it prepares them for more and more ARM driven devices within the Windows and Linux ecosystem. This would also show a sign of good will towards paying customers whom have used the OSX client since 2010.

All in all... who knows what'll happen. I got my Mac as a work machine cause I'm in communications and broadcasting, plus Windows 11 is pure garbage. I would like to game on it on the side still in the years to come, but it's not what it's meant for...
aiusepsi 12. juni kl. 11:34 
Apple has announced that x86 games will remain supported by Rosetta. So, that's not the problem here. The problem is the Steam client itself, which is still an x86 app.

The maintenance of the Steam client itself absolutely is Valve's responsibility; it literally can't be anyone else's responsibility unless Valve open sources it.
alexmaru 12. juni kl. 13:48 
They did it already. Its in beta.

And some another guy did the "kaon", what hacking Steam a bit a allows to launch the games directly from it with GPTK.
Sidst redigeret af alexmaru; 12. juni kl. 13:55
Homy 12. juni kl. 13:55 
Oprindeligt skrevet af alexmaru:
They did it already. Its in beta.

Yeah, that was fast, three days after Apple's announcment about Rosetta phasing out. I guess making a native client wasn't that hard after all. No petition or Vulkan was needed either. Valve just played lazy the past 5 years. This also shows that the revenues from the Mac sales are important. Trolls got it wrong once again. It's your turn now Epic! Lol

"Steam Client and Steam Helper apps now run natively on Apple Silicon."

https://steamhost.cn/steamcommunity_com/groups/SteamClientBeta/announcements/detail/545611272206420782
Sidst redigeret af Homy; 12. juni kl. 16:06
The_Abortionator (Udelukket) 12. juni kl. 15:51 
Oprindeligt skrevet af Homy:
Oprindeligt skrevet af alexmaru:
They did it already. Its in beta.

Yeah, that was fast, three days after Apple's announcment about Rosetta phasing out. I guess making a native client wasn't that hard after all. Valve just played lazy the past 5 years. This also shows that the revenues from the Mac sales are important. Trolls got it wrong once again. Hurry up Epic! Lol

"Steam Client and Steam Helper apps now run natively on Apple Silicon."

https://steamhost.cn/steamcommunity_com/groups/SteamClientBeta/announcements/detail/545611272206420782

Wow you really did just copy paste this everywhere....
The_Abortionator (Udelukket) 12. juni kl. 15:53 
Oprindeligt skrevet af 🌲🌌 Nomad 🌌🌲MacOS:
You're somewhat right here. It's definitely more in Apple's ballpark to become more open to things like Vulkan and OpenGL; however, VALVe is still profiting off of MacOS users, they're going to have to make a decision here soon; I see two options here:

1.) VALVe kills off MacOS support entirely. I see this as the most likely option, even though ARM is taking over computing more and more; Microsoft is a good example of this. VALVe HAS the resources to recompile for ARM... it's a matter of whether they want to or see it being beneficial in the long run.

2.) VALVe makes Steam a Universal Binary for Mac. This would be the best option seeing as it prepares them for more and more ARM driven devices within the Windows and Linux ecosystem. This would also show a sign of good will towards paying customers whom have used the OSX client since 2010.

All in all... who knows what'll happen. I got my Mac as a work machine cause I'm in communications and broadcasting, plus Windows 11 is pure garbage. I would like to game on it on the side still in the years to come, but it's not what it's meant for...


No, I'm simply entirely right. Its not Valves responsibility to take care of Apple.

Also I have no idea why everyone things Arm is replacing x86. Did you not know things can coexist in their own areas?
The_Abortionator (Udelukket) 12. juni kl. 15:55 
Oprindeligt skrevet af aiusepsi:
Apple has announced that x86 games will remain supported by Rosetta. So, that's not the problem here. The problem is the Steam client itself, which is still an x86 app.

The maintenance of the Steam client itself absolutely is Valve's responsibility; it literally can't be anyone else's responsibility unless Valve open sources it.


Again jumping through hoops because Apple lacks support for Mac software isn't Valve's responsibility.

If Valve choice to simply not release a native Mac client theres nothing you or anyone could do about it even with a lawsuit as you argument would literally be " Apple did bad thing so its Valves fault!!".
Oprindeligt skrevet af The_Abortionator:
Oprindeligt skrevet af aiusepsi:
Apple has announced that x86 games will remain supported by Rosetta. So, that's not the problem here. The problem is the Steam client itself, which is still an x86 app.

The maintenance of the Steam client itself absolutely is Valve's responsibility; it literally can't be anyone else's responsibility unless Valve open sources it.


Again jumping through hoops because Apple lacks support for Mac software isn't Valve's responsibility.

If Valve choice to simply not release a native Mac client theres nothing you or anyone could do about it even with a lawsuit as you argument would literally be " Apple did bad thing so its Valves fault!!".
They literally just released an Apple Silicon client of Steam today... literally using it rn...
The_Abortionator (Udelukket) 12. juni kl. 16:02 
Oprindeligt skrevet af 🌲🌌 Nomad 🌌🌲MacOS:
Oprindeligt skrevet af The_Abortionator:


Again jumping through hoops because Apple lacks support for Mac software isn't Valve's responsibility.

If Valve choice to simply not release a native Mac client theres nothing you or anyone could do about it even with a lawsuit as you argument would literally be " Apple did bad thing so its Valves fault!!".
They literally just released an Apple Silicon client of Steam today... literally using it rn...


I never said they didn't. Infact its impossible to NOT know that after Homy copy pasta'd his weird "Take that none Mac people!" comment to every post ever made in the last 5 years on the subject.

My point (that you dodged) is its NOT Valves responsibility to take care of issues created by Apple. Period.

If they never released an Arm client it'd be in their rights to do so.
I find it insane every time Apple does something wrong everyboddy turns to Valve and starts making demands instead of turning to Apple. Why?
Homy 12. juni kl. 16:17 
Oprindeligt skrevet af The_Abortionator:
Oprindeligt skrevet af Homy:

Yeah, that was fast, three days after Apple's announcment about Rosetta phasing out. I guess making a native client wasn't that hard after all. Valve just played lazy the past 5 years. This also shows that the revenues from the Mac sales are important. Trolls got it wrong once again. Hurry up Epic! Lol

"Steam Client and Steam Helper apps now run natively on Apple Silicon."

https://steamhost.cn/steamcommunity_com/groups/SteamClientBeta/announcements/detail/545611272206420782

Wow you really did just copy paste this everywhere....

No petition or Vulkan support was needed either. Stay tuned for more exciting Mac news!
Takohashi 12. juni kl. 16:30 
Users want Valve to support current OS/hardware/devices/etc. It doesn't matter if we're talking about Mac/macOS, or Windows, or Sony DualSense, etc. Is it really that hard to understand? Saying "take it up with Apple" is nonsense.
I agree with the last comment, if Windows world want to continue with this oldie, energy wasting, called x86, it is there business. Being locked in the past make zero sense :P

In Apple World we have much better tech today with Apple Silicon, and we want only native ARM games with Metal support ! x86 is dead for us, 32 bits too, and emulation is a joke ! Hope Rosetta will disappear too to have a clean platform, and only native games.
Apple put the foundations, dev have all the software layers in macOS, now the work is in the hand of game editors (or specialized companies like Aspyr) and Steam to add more native games, including AAA like there was for Intel Macs before (Grid series, Dirt series, F1, etc ...).

Why Grid Legends is only on the MacApp Store? I would like to see it on Steam too ...
Sidst redigeret af MelaureCurufin; 13. juni kl. 1:42
Oprindeligt skrevet af The_Abortionator:
Oprindeligt skrevet af 🌲🌌 Nomad 🌌🌲MacOS:
They literally just released an Apple Silicon client of Steam today... literally using it rn...


I never said they didn't. Infact its impossible to NOT know that after Homy copy pasta'd his weird "Take that none Mac people!" comment to every post ever made in the last 5 years on the subject.

My point (that you dodged) is its NOT Valves responsibility to take care of issues created by Apple. Period.

If they never released an Arm client it'd be in their rights to do so.
I find it insane every time Apple does something wrong everyboddy turns to Valve and starts making demands instead of turning to Apple. Why?
GabeN will never love you, sorry.
Oprindeligt skrevet af The_Abortionator:

Also I have no idea why everyone things Arm is replacing x86. Did you not know things can coexist in their own areas?
Because ARM development has caught up and in a lot of cases surpassed x86 in performance and power efficiency, as well as not being restricted to two companies allowing for greater flexibility in design by OEMs.

I’m sure this has greatly offended you and I urge you to pick up your phone and dial “988” if you’re troubled by these facts.
Taquito 13. juni kl. 9:52 
Hahaha, dude, just deal with it, ARM client is coming and all your predictions were false.
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