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If this is rather game-depended, I will ask esp. for affected games - will check first the status of my favourite games :-)
Thanks, @Cathulhu
The save files from clouds are named "*.macdat", which those directly from the PC are named "*.mdat"
All are shown as "lib compressed data" ...
I checked wether a simple rename could help, but then the "*.macdat" files will simply be loaded again from cloud. The situation seems the same for all games I tried.
I hope that someone reads this who already migrated between PC and Mac and has some experience.
That are not even remotely the same names the Windows version uses. So it seems they are not compatible with each other and that it is a game specific problem.
Now, the problem is that it worked when continuing to play the former Windows games on the Mac!
But it does not work back on Windows now.
I cannot believe that I am the first who tries that - also it's a real trap if it works one way but not back again!
Hopefully someone reads this who has an idea.
I fired up a new game on Mac, saved at the first opportunity, copied the checkpoint.dat from Windows over the data file.
e.g. if you copied the checkout.dat file into your home folder on the mac, run
and hit y to overwrite manualsave0.
Tested with Mac v1.1.4 and Steam 1.004.