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or you are using the command impulse 101 in the console, or you can put the weapon entity, ( crowbar if this is the one you want, into your level.
so create an entity in your and choose weapon_crowbar.
Thanks for your reply.
The point is that i mention in the previous post is that there is no "weapon_crowbar" entity to pick.
So i cannot place and crowbar on my map. This happens when you create a mod from "scratch" via the SDK Source.
The game_scratch_2005.sln solution is different from the one i use for my mod, it's source 2007 and not source 2006 engine branch. 2007 engine do not propose me the to create a mod from scratch but from a MP mod template.
the source code is not oraganized as the source code of hl2 episodic, so you will find the weapon_crowbar source code into this folder :
mod/src/gameshared/hl2mp/
you problem is surely a bad hammer setting , don't forget to add the hl2mp.fgd.
i think the right one for source 2006 engine branch, is the this location in the source sdk
steam/steamapps/account/sourcesdk/bin/ep1/bin/
why do you want to use source 2006 , and build a project from the scratch ? you want to create a Total conversion of source engine or something like that ?
fuzz
I use the source 2007 to create a project from scratch.. I really dont want to use the HL2DM to make a remake off. I want to learn something too through the process.
I havent tried the hl2mp.fgd change.. will try that when I got time.
Thanks!
https://developer.valvesoftware.com/wiki/My_First_Mod
Trist to change the rocket speed.. I compile and everythings compiles and the game stars. But no change have been made to the rocket speed. Dont know what im doing wrong :(
Really want to do a "small" change to really see that any change will happen to the mod before I can go into deeper development.
The problem was that I just run the "run_mod.bat" file directly after I have compiled the source.
I thought that the dll:s were placed at the right place with that bat file.
Your the man! Tank you so much! :)
go to Custom generation step > general
command line :
$(TargetDir)client.dll
if exist "$(sourcesdk)\..\..\sourcemods\your_mod\bin\client.dll" attrib -r "$(sourcesdk)\..\..\sourcemods\your_mod\bin\client.dll"
copy "$(TargetDir)"client.dll "$(sourcesdk)\..\..\sourcemods\your_mod\bin\"
description : "copy to destination folder"
output :
$(sourcesdk)\..\..\sourcemods\your_mod\bin\client.dll
$(sourcesdk)\..\..\sourcemods\your_mod\bin\client.pdb // add this one for debug only.
so the client will be automatically copied in /your_mod/bin/ folder
do the same for the Server dll.