Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However likelihood isn't any greater than any other online activity.
If you're using the internet in general there's no reason to avoid multiplayer games because you imagine there might be greater danger there, it's just a nothing burger.
Not so much in newer games.
For example, that's why Dark Souls (original version) no longer has multiplayer available.
If you're worried about a virus spreading because your computer was talking to a computer with a virus like you would have to worry about in real life, that's not how computer viruses work.
The only way to get a computer virus is if the attacker can already run code on your computer, like if you run a program they made or some other program has a bug that lets them run code.
Yes. I believe even in Dark Souls 1 online part, there was a RCE thing they had to patch on the servers out.
To be fair, even loading a single image has that potential, as Virus code can be embedded into an image these days.
It's amazingly clever how they do it, but also eye opening. The code for the virus is split and spread across the image, so as the image loads, the part sections of the virus are also loaded. Doing this avoids detection from AV's, because it's not loading the whole code at once.