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But, from this it looks like you've made a crate or some sort of box model and you want to put it into the Sven goldsrc engine. Looking at the setup that looks correct, you're pointing to creating a goldsrc model and the engine path points to the sven engine studiomdl.
So looking at the error it's failing on line 1109 (writing a SMD bone) and the weight info is throwing the error, so I have to ask, is the model weighted properly to the armature?
Again, I'm only guessing here and trying to help.
Is armature required for static props? I have no amarture attached to model. Unfortunately I don't know yet how to add any.
http://i.imgur.com/YuZ3Yv4.png
http://i.imgur.com/iCHHsvF.png
To add a bone, Go to object mode, press Shift=A, Select Armature and the Single Bone.
To Postion the bone (if you have to), Take the bone into edit mode and move it where you want it. The BIG end (the head) is where the object is going to pivot in poses and is the point that will be the base for the object.
To weight paint it quickly, Select the Mesh object, Goto the Object Data panel, (the one that looks like a Triangle in the properties panel) Add a vertex Group and name it exactly the same name as the bone. (Including Case). Take the object into edit mode and select the vertexes you want to assign to that bone and press assign.
Once that is done, try to export your object again. I think you'll find it successful.
Edit: Oh I got smd, there is a new error but I got the model.
Edit: added bone, added vertex group, named it as the bone and exported. The smd is generated, this time is 0kb file so I guess it's wrong.
After assigning the mesh to the bone, Add an Armature modifier and point it at the Armature.
If you didn't do that, yeah, everything is set up, but the model doesn't know what bone to use.
It will throw the same error.
https://youtu.be/gfAiIqVQ_ns